hey it's getting there! It's looking better. One of the things I think that is difficult about sculpting wood is maintaining that hardness to it when adding details. You're not straying too far from it, which is good, but it has a sort of "doughy" feel to it, you know what I mean? There is sharpness in the grains and…
I've put together a bit of a list of things I'm planning on working on to re-assemble my portfolio. Some are in the works while others are still a glint in my eye. I welcome more seasoned artists to critique this list. One of my initial problems with my first port was a lack of direction. I'm hoping this one is more…
I was thinking something like this: Create your window tiles 2-3 variants. You could make a half tile of crete, copy a window tile and cut it in half to make a new unique mesh but it only uses half of a unique texture. The top half uses the same existing window texture. Looking at it now, you could use the bottom half of…
Not really seeing the style in comparison to tf2. Notice tf2 characters have a distinct profile that defines each class. Your model at the moment has a very flat and bland profile. perhaps some shoulderpads, a more interesting hood design and some big boots would be a good start. Even a thick belt to breakup the mid…
Released a package of 80 seamless noise 3d textures for UE4. Save performance by using baked 3d noise instead of evaluated. This package contains: - 3 types of pre-baked float noise 3d textures (gradient, value, voronoi), each with 4 set of levels, and 3 different scales (decreasing) packed into r-g-b channels. 256^3 and…
Hi everyone, new to the forums even if I've been silently following the community for some years now. Over the past few months I've been dealing with a lot of texture work, so I built a couple of Photoshop extensions to help me in the process. Hoping they might be useful to others, I'm releasing them to the public as I…
Hello Polycount, I have very busy the past few months after I finished my last model. Stylized Axe. (I modeled, textured, and rendered it. Not my concept) Sketchfab https://sketchfab.com/models/50bf79208bbe4e2cb459833af77ab255 model I started a Scifi briefcase HP before starting this class to get my modeling skills up…
At my last job I was an environment lead but unfortunately most of our company got the axe. Currently, due to the location of where my family settled down, there weren't a lot of options. I am currently an Outsourcing Artist who handles a lot of different areas. It's mainly taking work that comes in from outsourcing,…
Hartland Tales, an MMORPG 6 months in development, is seeking 3d weapon artists and texture artists, as well as graphic designers. We are a highly organized team consisting of 20+ developers ranging from programmers to level designers utilizing Google Drive and Trello for content management, and tasks. Some of our most…
Hey Polycount! I have a very frustrating situation right now, and I was hoping someone could help me out. Basically, I'm making a game in unity(Not important) and I wanted to make an fps hand in 3DS Max. I looked for a tutorial online on how to make one, and I made this: http://i.imgur.com/Fwg39Br.png?1 with this rig:…