"Tropical Subterranean Industry": The latest addition to my game environment portfolio! My intent was to create an underground tropical biome, embedded with heavy industrial vibes. I also wanted to introduce bright colours that made the scene pop. This corridor is entirely modular, and you can reduce or add more assets on…
How do I go about texturing modular game environment assets for Unreal Engine using Substance? I'm trying to texture a few wall tiles for a game, I need to keep the texture seamless across each piece. I would like to keep the textures down to a minimum. Can I unwrap all the pieces into one UV space and texture from there?…
[ame=" https://www.youtube.com/watch?v=cniPNdJXO5c"]Trailer[/ame] Hello! We've been working on this project for about a year now. In total, eleven people have contributed, in some capacity, to the actual development process. We have Atrium Carceri of Cryo Chamber on music and Ryan Cooper on voice, but most of us are…
Yo My first post here, although I'm on Game-Artist (as Blaze_Kick) and GameArtisans (AcidWire). I'm an environment artist with 5 years of self-taught learning and a teeny bit of indie team experience. I'm working on a shiny new portfolio to get further indie or mod experience over the summer and then see if I can find a…
I've been painting creatures and characters for a while (you can see at my Artstation to get a grasp of where I am skill-wise) but I want to try something new, explore, and branch into environments. This means a lot of new topics, but that also includes old topics that I need to better understand like lighting and…
i really really love each and every piece of this environment, but the lighting is still a huge letdown for me :( as others have already stated the contrast is something im having problems with. while i never been to a lava cave, i'd imagine, if lava would shine and sparkle like in your environment, the environment itself…
I was just wondering if someone out their in the industry could tell me a couple of things about current next gen environments and props. I'm currently looking for work(mcfarlanemodels.com!...lol, cheap plug) and working on putting together an environment portfolio, but don't know the current polylimits and such. If anyone…
Hello. I thought I'd show off what I've got so far in the environment I'll be working on for quite a while I think. It's an American national park type environment set in the 1950's with ranger cabins, streams, trees, etc. This scene is also featuring the first character I've created that uses hair cards, and I'm having…
Hello, everyone! Hope Y'all doing good! I'm currently working on the 3D environment project for my class at University. I want to push myself to make a bigger and complex environment project than the ones I made in past. So I chose this concept art by Matt Tkocz since I absolutely love Matrix! Right now, I made a lot of…
I'm currently working on a highly interesting and promising project focused on procedural texture damage/weathering. The goal of this project is to create a UE4 blueprint system and a set of textures that can apply damage to the tex' in runtime, depending on a set of environment sliders such as heat, humidity and…