Hello, everyone!
Hope Y'all doing good! I'm currently working on the 3D environment project for my class at University. I want to push myself to make a bigger and complex environment project than the ones I made in past. So I chose this concept art by Matt Tkocz since I absolutely love Matrix!
Right now, I made a lot of props by using face-weighted normal workflow so far. I'm planning to make a high poly of the chair to give its look of being worn out and minor tears. I also made the basic lighting but I believe I need to make some change especially the light where there are many monitors in the middle.
Next thing I will be doing is to start making more textures and model a few more things including the desk and few other small things. Critiques of the modeling and lighting will be much appreciated!
Cheers!
Replies
Hello everyone. I created some textures for big props and created the lighting which took me a while to adjust it in Unity. Please let me know if there is any way I can improve on my lighting and main textures.
Cheers!
Edit: just updated the screenshot with changes I made recently today
@polygons Thanks! The color of the lights was something that I have been struggling with so far haha. I agree and I'm trying to adjust it to be more of teal/blue. Does this look better now or?
I actually have been trying to find out how to add that fisheye effect to the camera but I cannot find out how to do that. Post progress stack doesn't have the fisheye effect. I'm still going to try to find the way to add that since I want that effect.
Just added more textures to the props! I also made some changes to the lighting which I'm still adjusting it so far.
Cheers!
Cheers!
Any critiques will be very much appreciated. Cheers!
Part of me feels something is missing or off with this scene. Probably because of the monitors or? Should I remove the green codes to be more similar to the concept art?
Overall, I'm still pretty happy how this scene turned out.
Edit: changed the screenshots with an improvement of the lighting.