Hi there: Sorry for the delayed reply, busy with work :) Now taking a peek at your progress thus far, even though you'd followed the advice offered above there still seems to be a number of topology issues in the base mesh that'll need to be addressed before moving on to the latter phases of the DCC pipeline and if I…
Hey Brandon! Sorry I didn't do this crit before. I wanted to, but given that I work at UbiTO, I felt like I needed to stay out of it all, even though I wasn't a judge of the contest.. This crit is entirely me, and in no way related to Ubisoft. I think you`ve really got off to a great start with this. The guys above have…
Difficulty and challenge are one of the main problems I find in current gen games, so I'm happy to see that I'm not the only one who is bothered by this. Recent games have been definitely trying to be more accessible and while I agree with the idea of opening up gaming to people who have no experience of playing games, I…
Hello everyone, I've been following 3d for a while and have dabbled a bit for a small projects before but want to get serious and eventually get hired at a studio. Currently I'm 18 but do not think going to art school is a sound idea judging by the tuition fees and fact that I already live near a ton of huge studios. I…
UV mapping problem Hello. I am having a problem UV mapping my mesh and I hope someone can help me solve it. I followed a tutorial on youtube. The error I'm getting is, I have a mesh That has triangles everywhere. How did they get there? Good question. I was modeling the trigger of the gun and a step was to triangulate and…
Hi guys, basically i was following this tutorial on the flipped normals youtube video. https://www.youtube.com/watch?v=VFAfqW0Zlqk&t=393s&ab_channel=WisEngineering so at the 12:10 minute mark, he merged the vertices together so it would be connected at the seams. But when I merged the vertices on my model, the UVs actually…
Heya all, was following a Tut that iv followed before too some okay results but feel the starting point of the fibermesh is so wildly different an copying there settings is not really yilding the same results and not learning how to make hair i guess? are there good tuts out there for learning how to make differing styles…
Hi, I recently picked up a copy of ZBrush just prior to Christmas and began by following the basics of ZBrush from Eat3D. I followed the videos and sculpted a basic head. The main aim was for me to learn the process for creating a game ready Character from a sculpt. So here is my first sculpt in ZBrush based on…
Hi all, I've been running around in circles on this one following various tutorials and just can't fix this issue. The problem is I have my blockout vehicle rig in Maya, following advice: - It points down positive X and Z is up. - I've rigged it. Bones have the correct orientation in Maya. - I've exported it as an FBX.…
Hi, So I am working on a moss shader for a project I'm working on. The purpose is that have the moss show up on the Z-Axis in world-space, so that when I rotate my mesh, the moss only appears on the very top of the mesh. The problem I am having is adjusting the falloff. The following screenshot shows the current falloff…