Looking for some feedback on this. I have been learning Maya and Zbrush after using 3D Studio's for over 15 years (I started in 3DS 4 DOS). This peace is based off of concept art from Blizzard for World of Warcraft.
Quick update: So I finally finished the base and a main parts of the shuttle. I was primiarly focused on workflow for hard surface and recently found out the bevel shader and I much it helps combined with sculpts. I still need to go back and just do some adjustments, but it's getting there! Landing gear and some modular…
Hey PolyCount, Just under 3 weeks left to finish this character module so i'm trying to get it finished as soon as possible to a standard i'm happy with. The character is heavily inspired by The Witcher 3. I wanted to create a chain mail effect on the robe and shoulders but i'm struggling with how to go about doing that.…
Please dm me and I will forward you what I am looking for. Its a hobby project and I am in need of someone who can do simple characters for the fan project I am working on. Again, if you re capable of doing stylized characters, do PM me ;) Thanks!! you are the ideal canidate if you can do: -character models, -simple…
I began my second year of Uni a couple of months ago and pretty much botched my games specialisation project, thankfully it wasn't graded. The next one however is and I have decided to created 2 fully functioning characters and implement them into Unreal engine for a level Im making for another module. Ive been using…
Hey guys & gals! I recently started to work on a Feline from Monster Hunter to improve my Zbrush skills, but decided to go one step further and try to get it into an engine. Since I have never brought a character from Zbrush into an engine yet, I feel quite insecure about the next steps. Before I take it any further…
There's a chance you didn't have 100% z / MRGB intensity when redrawing the tool onto the canvas. Even 99% Z-intensity will cause something similar to what you encountered (able to rotate and zoom the tool around, but not able to actually sculpt on it).
Hey, I am looking for someone who has experience in creating cloth folds and extra details in zbrush. Im looking for someone who has a keen of clothes. As I am a student myself I am gonna be upfront and will pay you 100 USD for that. I will provide the mesh you will have to work with so basically you will mostly be doing…
Hello, So I unwrapped my figure and colored it in Substance painter. But, I realized I wanted to make some changes. Did so in Zbrush, but it completely changed the UV unwrap. Is there a way around this without having to redo all my substance painter work? I figure I could adjust the model without messing anything up, but I…
Reviving my old thread by asking some feedback from my female anatomy sculpt. This is sculpted in Sculptris, and I'm going to retopologize it with as perfect semi-high poly topology as I can. Then I'll resculpt it in ZBrush for final details. My knowledge of human anatomy is very poor, but I've used dozens and dozens of…