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Zbrush High poly sculpts

Apolloman
polycounter lvl 2
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Apolloman polycounter lvl 2
I began my second year of Uni a couple of months ago and pretty much botched my games specialisation project, thankfully it wasn't graded. The next one however is and I have decided to created 2 fully functioning characters and implement them into Unreal engine for a level Im making for another module. 

Ive been using Zbrush for about 2 weeks on and off when  have the time. Didnt get of the best start but with a bit of practice I am slowly warming up to it. The is the first of my characters and It came out better than I was expecting. Some elements of the concept didn't translate well to 3D. Not sure if it was my concept or just one of those things. 

It would be great I i could get some critique so I can become even better.
Thanks.
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