Hey guys,[FONT="] [/FONT] As someone who is dedicated to providing the highest quality service at all times, I am always intimately involved in all aspects of 3D art, particular when it comes down to planning and delivering the environment scene in detail. The foundation of my success lies in my passion for being at…
Hello Polycount! I just wanted to share what I have been doing in CryEngine for the last 5-6 months for my demo reel. The first environment is a greenhouse facility (greenhouse inspired by Benoit Godde's art). I built the interior scene first and kept expanding it until I built my whole greenhouse facility. I then wanted…
Hi all, I am an aspiring 3D environment artist based in Brisbane, Australia and currently I am enrolled at QUT in a Bachelors of Fine Arts course majoring in animation. I am worried that maybe this course isn't right for me as only a quarter of it seems relevant to what I want to do when I am working professionally.…
Hi, Ive been working for a low poly internet game for the last couple of years but need more of a challenge! Im working on my portfolio, mainly making environments in the Roboblitz version of Unreal Ed. My main problem is Normal maps. There is a lot of focus on Normal Maps for characters but not too much about an effective…
Now Avaliable Need Environment Assets for your next Title? ... look no further. 6 years of professional Studio work. Sega Studios, The Creative Assembly, Krome Studios and various Start-Ups. Vast styles and genre experience: Architectural, Painterly Style, Realistic/Post-Apocalyptic. Great range of skills - Lighting,…
What is the best technique for rendering a room with a window showing an outside environment? I can imagine using an HDRI or something. (But I only want it to show the environment, not light the scene). Or maybe by using an image plane? Or is it best done in post-composition, and if so, how do you incorporate DOF masks,…
Bare Mettle Entertainment's first title, Sui Generis, is an open world RPG that explores new approaches to gameplay, story, animation and much more to deliver an unprecedented game experience. The game is the product of many years of design and R&D and is now in development after a successful Kickstarter crowdfunding…
Come be a part of Disney Interactive/Junction Point Studio and the Epic Mickey team! Were looking for folks who want to have fun, work hard and have an amazing game to show for it. Junction Point Studios is currently looking for Environment, Visual Effects, Animated Objects, and Lighting Artists. This position will be…
Hello! Automaton is a new games studio based in Cambridge, UK. We are looking for passionate and motivated individuals to fill several in-house positions in our art department to help bring our games to life. Environment Artist: https://automaton.uk/careers/art-and-design/Environment-artist/ Character Artist:…
Sirlin Games is seeking an Environment Artist for the fighting game "Fantasy Strike"! Stages set the tone of the world and each one is an opportunity to show something about the character who fights there. Some stages are indoors, others are outdoors. Some will be heavy on nature elements such as grass, rocks, trees,…