Welcome one and all to the 98th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Hello folks, I created a small script that applies a lambert shader for each object selected. Installation instructions: -------------- Install in Mayas Script folder: C:\Users\[your username]\Documents\maya\scripts Call it by either calling it from MEL prompt or add a shortcut with LambertPerObject() --------------…
What jobs can I get in non-gaming industry space? I have a degree in 3D digital design and have done 3d environment art work in the past. Mainly right now, I’m a game designer that does gameplay and some narrative design. I got some programming skills but I’m not a programmer at heart, I’m actually pretty bad at it if I…
The Sony recorder is your strongest piece right now, I would recommend creating more props of the same/higher quality and drop the rest. The container is a very simple object It would only be relevant as an portfolio piece if it would be a prop in a whole scene. You don't need the character since you want to do env art and…
Other than the ground textures being painted with fake parallax in and the odd background 2 dimensional prop I don't think they use 2.5d props/tricks that often. Someone figured out how to drop the camera into a lower perspective here. [ame] https://www.youtube.com/watch?v=Yy6vbV22gQs[/ame] I think dIII's look is more…
You have definitely shown your skill at modeling and texturing with what you have currently. All the assets appear to be game ready with a few minor adjustments. Which is good start! With portfolio pieces it doesn't hurt to go a little more with the topology just to add those small details to give a piece that pop. Overall…
Photo Reference Pack: Hardsurface Download on Artstation Hardsurface props list:Korean railroad props 2 different small pumps Old flash lightPalette truck Old fenwickHeating pipe system Trailer joints 3 different heavy machines to treat crops Mechanical shovel Plow Caterpillar machine to carry grapes boxes (used during the…
I ran some render tests and some of the ambient shadows were too strong(the metal piece at the bottom of the sheath, for example), but that was just because the object weren't close enough to eachother. The rest of the model was fine, so I decided to move on to texturing. I also prepared an ID map to have an easier time…
Hello, everyone! This week, I've been working on a rig to create some simple animations for the moving object. Then, I implemented my prop in an environment in Unreal Engine. I've also started working on render tests and a first pass at cinematics. But there's still a lot of work ahead. https://youtu.be/rrXNSE5BU1k…
Hey Darren, Skimming over the other replies here - I think I'm just echoing their thoughts: -You need to create a cohesive scene. It doesn't need to be a functioning level, but something to give context to your work. The props themselves are fine, I think they look good, but they're not standing out as big pieces of work.…