Dark Storm Dark Storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for…
Trendy Entertainment Wants You! Experienced Unreal 3d Environment Artists & Animators About Trendy Entertainment: Trendy Entertainment (http://www.trendyent.com) -- developer of the acclaimed Action-RPG Dungeon Defenders (http://www.dungeondefenders.com/) for XBLA, PSN, PC, iOS, and Android, a highly experienced Unreal…
http://www.ensemblestudios.com/jobs.htm#ARTDEV Lead Artist Ensemble Studios is currently seeking a Lead Artist to help create new and exciting franchises. We are looking for mature artists with a strong work ethic who are passionate about game art, game engines, and game play. We are a relaxed studio environment; we have a…
So I'm starting out my first full UDK scene, and am currently doing research on how to best build/prep my models for Unreal. I've practiced/researched enough that I pretty much get most of the major ideas behind building a modular enviroment, but one thing I can't seem to wrap my head around, is this power of 2 principle…
Just a few questions... I'm planning on making some modular walls for an environment. I've made texture by using photoshop and transfer mapping onto a flat plane with no problems. This time I wanted to make a modular wall that isn't so flat to make my scene more visually interesting. I've created a plane and pushed the…
Hello, everyone! I was wondering on how you'd create large environmental pieces without losing out on texture density? For example, would you create the albedo in a bigger resolution and keep the normals as it is? sound silly, I know. To be clearer, when I say "large environmental pieces" I meant those non-modular pieces…
We are looking for a talented environment artist to
join our team and create high quality 3D environments for a multiplayer game. A self-motivated and highly skilled artists with capable of
producing beautiful and artistic yet functional spaces will be considered immediately. Responsibilities: * Create high
and low…
So, as the title reads, I would not like to hire anyone or ask for any assistance, just a general idea for how much it would cost for a skilled 3d modeler to make 2 modular bodies, by modular I mean the bodies all have morph sliders in which you can adjust the sliders to whatever the player would like then the body would…
Hey everyone, I have been lurking this site for years now. Thought I'd share some of the work I am working on. This is my entry for the Artstation Game Level Art Challenge. I am attaching some of the work I have done so far. All critique is appreciated :smiley: I highly appreciate critique since this is only my second…
Hello Polycount, NetDevil is currently hiring level designers for an exciting next-gen game. Here is the job listing. More information on NetDevil can be found at www.netdevil.com Thank You! ---- Level Designer Position This position will be responsible for producing levels for a cutting-edge, innovative FPS-style game.…