So i'm trying to make some curtains in marvelous designer and after following some tutorials, i found that my simulation looks like shit. I'm sure it has something to do with the subdivision but i can't find how to increase it, but then i noticed in a tutorial someone talking about particle distance and how it can affect…
Working on creating a fictional weapon that will have custom animations and sounds for UDK. Here are some silhouettes that I have been working on, I am after some feedback to help me create and expand the shape of the weapon. At the moment they are pretty basic and will need work done on them before I continue but I am up…
I need some advice on how to best breakdown converting pictures that I take myself or source online to tweak-able materials. What I am doing now is this: -Import source photo to Bitmap2Material to generate BaseColor, Normal, and Height Information -Import those Bitmaps into Substance Designer -Tweak/Make changes as needed…
About Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while…
Apartment Interior Rendering Collection from DEER Design - All images: https://www.behance.net/gallery/97779205/Apartment-Interior-Render-Architectural-Visualization - Tools: 3Ds Max + Corona Thank you for watching!Hope you like our works!Contact us:- Email: deerdesign.vn@gmail.com- Portfolio: www.behance.net/DEER_Design-…
Did some more fine tuning of the normal / roughness / height maps and some rendering in toolbag with Textures I made only in Substance Designer. Critique to improve appreciated. More Renders and Higher Quality on my Artstation Rock and Foliage Texture : https://www.artstation.com/artwork/vylWA Muddy Texture:…
Hey guys i just got a new job for this company rendering out their high end out door structures, and was wondering what you guys feel is the best book or video series out there to learn mental ray rendering to its full potential and also anything on using the arch and design materials more. thanks!!!
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So currently im designeing a rubber tire material. And i want to make some version with snow and without snow. But i didnt know how the hell can i put snow inside it. Any idea? I havent made the rubber too so any tips on creating random small cool scratches would be greatly appreciated