Cool found some more stuff to try: (sry i am not trying them, but looking for resources for you, let us know which work.)
.Source: official MS-windows link (just showing where i got links from) https://github.com/Microsoft/DirectXTexhttps://github.com/Microsoft/DirectXTK Assuming this is the 20 year old addon link you…
The process I usually use for props and models, like a tank, is to bake the model with hard edges on the UV splits and look for smoothing issues. I'll then go and selectively add hard edges where I want to fix the issues. I don't use a lot of hard edges. I also don't use a lot of UV splits. there are several reasons I work…
Long time no see ! So the "Tormented forest" is a new project. I want it to be dark, scary, oppressive.... My main reference is Darkwood from Fable universe, the forbidden forest, and the Nighthaunt lore from Warhammer Age of Sigmar. I want to focus on vegetation and trees because that is something I don't usually do ! Do…
Short Version/ TL;DR: I thought I'd ask the question here since most of us use 3D apps daily. Have you experienced computer crashes while working with 3D programs like Unreal Engine or Maya? Sometimes I will be working and the next click BOOOM, black screen. I have to reset with power button cause no inputs work. Or worse…
Hey guys, I've been working on something for quite a while and I usually just jump straight into the unwrapping and texturing phase asap. I was wondering whether there was any obvious flaws I'm missing in my work, fresh eyes/expertopinions would be greatly appreciated. (Bare in mind this is the low poly version and the…
Most of the major render engine has a roughness attribute on diffuse/albedo (image from arnold support) I normally never touch diffuse roughness. I'll just leave it as is (usually 0.0) But as I dig in more. Especially in Renderman it has its unique name for diffuse roughness which is called oren-nayar. I googled oren-nayar…
We make many concepts, and I usually don't finish shit! I've been modeling for about 3 years I think, pure self taught and still not very good but I am trying my best to improve. Kibble is my concept artist although now that I have picked up drawing its a two way in that sense, he draws the main design and I usually go at…
More and more each day we are reading and hearing of the industry letting go of more and more skilled employees but usually after the new year there is usually the biggest point of hiring for the new years worth of games. But the more I read online (on forums and game tab etc) I hear of more and more good people losing…
hi guys. i don't do a lot of environment stuff but figured it would be good to show that i can! i was playing WAR a couple of nights ago, and as usual i was cought offguard by how pretty some of the environments were, and took a screenshot figuring "that would be cool to try to replicate". so here's the screenshot: and…
Usually there are mandated return to office days, mostly a day or two which is when meetings are set. But you are provided some flexibility on that depending on the situation.