Home 3D Art Showcase & Critiques

Starting an environment piece, need crits on process.

ngon master
Offline / Send Message
almighty_gir ngon master
hi guys.

i don't do a lot of environment stuff but figured it would be good to show that i can! i was playing WAR a couple of nights ago, and as usual i was cought offguard by how pretty some of the environments were, and took a screenshot figuring "that would be cool to try to replicate".

so here's the screenshot:
dragonwake.jpg

and here's where i think my process needs to go, please crit away:
dragonwake_breakdown.jpg

yellow - tiled floor texture
green - large modular assets, can be placed anywhere but should be considdered individual assets on their own
red - assets made of modular sections, each asset will likely have a single panel repeated to make the full asset.
purple - bespoke "eye catchers"

that's the order in which i intended to make the assets themselves, i'm also aware that the earthy ground will need it's own tileable texture, and i'll need to create some rock formations which can be scattered about the place.

please, feel free to comment/criticise the workflow, as i don't usually do this sort of stuff and i welcome the feedback!

Replies

Sign In or Register to comment.