*crabcore* I would imagine a lot of us here felt the same way when they were young, so I thought I'd ask. When I was growing up I often wished I'd "become an artist when I grow up". I think it came from watching and loving Disney movies as I kid (still do!) and thinking that being an "animator" would be the greatest job…
Hi everyone, I'm Alican Serbest. I've been directing short films since 1999 with a group I founded called Babun Film. You can see some of our work at www.babun.org. I also worked as a professional compositing artist between 2006-2011 and worked on a lot of commercials and feature films. I graduated from Animation Mentor…
My apologies in advance if this has been answered before, or there is a blatant sticky I missed. So recently I've been scouring the internet as Artstation/Polycount/Deviant contests are infrequent and often focus on a single property or are 3d specific. Try as I might to find concept art or digital illustration contests I…
As a long time 3D Coat user, I'd like to chime in. I think 3D Coat is amazing for low poly sculpting and blocking things in using voxels and then bringing your sculpt to a certain point, but then there is a gap where you might want to take a sculpt to a more polished state after retopology. Zbrush's ability to allow you…
[ QUOTE ] V is very english, it just won't translate. [/ QUOTE ] Heh - my thought was "V is very English, it's a shame they're going to try to translate it." It's odd that such a creators' rights guy like Alan Moore would see his work 'adapted' to film more than other contemporary comic book writers, but at least he's…
Intro Hello! I've been working on my party game called Heads or Fails. The premise of the game is that in each mode/mini-game, your goal is to keep your head on while taking other players heads off. I've come here in hopes to find a 3D modeller/animator to help me with the game, since up to this point I've been using free…
https://www.youtube.com/watch?v=fkdOZnJH4iE We continue just learn how to do new shaders, more teqhniques, and cinematic shots from anime, cartoons from the 20's
Hi Guys New to Toolbag and the beta as I come from the other side of the rendering fence. Just took my first stab at Marmoset for OS X. Hoping I may be able to use it in my pipeline for testing before hopping into RenderMan. Here's some initial, random feedback. I'm testing this on an older 8-core Mac Pro, 32GB RAM, OS X…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
it is a little odd to be honest, many years back when zbrush was mainly a 2.5d tool for illustrators to work with pixols it might have made sense. nowadays where i guess 99% of the people are not using the 2.5d mode, i guess they could have changed the naming of things to make it more clear that a document is in fact only…