That is not true. We have a hard surface armor model that's full of curves and it's like 350,000 polygons. If you want precise control over curvature, soft and hard edges and transitions, UVs, etc. then you absolutely require a detailed model. You can however build this detailed model by starting with a low resolution…
I have a question about Sub-D modeling. Anybody who goes about this workflow; do you usually start with the high poly Sub-D model first, then retopo it? Or do you usually start with the low poly, then work on making that into the high poly sub-D'd model? Any tips or tricks, workflow ideas?
Hi,recently I modeled Gundam unicorn in maya 2015 and textured in photoshop and substance painter.It took me weeks to model this as I only used around 2 hours per day until it is finish rigged and textured.Here is the pics and link to artstation or sketchfab. https://www.artstation.com/artwork/Pgkzy…
Hello polycounters. So i visited my sis the other day and found the cutest statue in her apartment. I snapped some pictures with my trusty digital camera and whipped up a quick modeling sheet. This one is gonna be fun The top row is my modeling sheet while the bottom row are the pictures i snapped. I wont be able to start…
Probably old news but how do I sort out a separated model into a complete model if It was in parts, example: modeling a head then attaching It to the body? Leave It as a floating object or should It be a single object when dealing with the human form. I am talking bout the highpoly detail for a normal map, I got a low poly…
Hey everyone, i'm new to modeling as seen in the title of the post. about a week ago i sent out a post asking the sames questions i will ask but then later a person moved it and sent me a list of all sorts of modeling programs. i was wondering if anyone can identify the easiest modeling program and possibly some tutorials…
Hi folks This will be my first post on this forum and I would like to apologize on beforehand if it gets really long, oh and train of thoughty. I'm kinda writing this as things come to me. Firstly. I'm a 2nd year 3D college student and I really would like to break into environmental modeling. I love to work with zBrush and…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…