Looks promising already, some work ahead though. The eyes are overly large for the small head, or at least from this angle they are. The back looks too busy/haphazard muscle wise. In many places the muscles just don't flow anatomically. I would balance it off with some larger and flatter muscles. Also a creature with such…
Formed in 2002 by industry veterans formerly of Electronic Arts, this studio is a fully-funded West Coast games developer, publisher, and operator of AAA online games for the PC and next-generation consoles. They are seeking highly skilled and highly motivated programmers and artists for a variety of roles. They currently…
Damn it I guess I have to start hating episodic content because Mark Rein said so... He really needs to learn to shut up and let his company make good games. I like the company, I like the games, I even like the people who work for him. But every time he opens his mouth he comes off sounding like a raging cock. At first I…
Name: The Increment Engine: Unreal Development Kit Developer: Iron Wolf Studios Genre: Tactical Shooter/FPSRPG Theme: Realism Players: Single & Multiplayer ETA First Release: Q4 2011. The Increment is intended to be a tactical FPS/RPG styled game set during the 1980s - in recent years, theres been somewhat of a drought in…
Pinched, as in too sharp? There's an edgesplit modifier still there, I should remove that to soften up those edges a bit. If that's what you meant anyway. And yeah, the bumps. :( It's pretty difficult, I feel I could spend hours just trying to smooth it out. I wonder how people usually handle this (curved surfaces with…
It looks great as is, but if you want to push it further you might have to adjust the proportions a bit. He has very realistic proportions but his muscles are a bit over the top, he sort of looks like a short body builder and short body builders don't win mr olympia. If your reduce the size of his head a bit and change his…
GREAT READ KDR! I like the following paraphrases Warren Spector [ QUOTE ] But I have to say something so I want to say how this business is hopelessly broken. Haha. Were doing pretty much everything wrong. This is at the root of much of what youre gonna hear today. Games cost too much. They take too long to make [/ QUOTE…
I love the pyro class. It works well in close spaces and in tunnels. You're also a eng's best friend for flushing out spies. Out in the open you're a sitting duck. I think the main thing to remember is that you have other weapons, light them on fire and if they back out of range, light em up with the shotty. Q is right…
Hi, so i'm modeling an AK 47 with some african style decorations. it should look like these beads this man is wearing Obviously it's holding a lot of polygons, so how should i optimize it so i can unwrap it and bake it without losing the effect of the beads?
Darkleopard: Thank, once I am done this thing will be covered from head to toe... er wheel to roof... in blood :) Dylan Brady: I was fully planning on bringing it into z brush, then I somehow forgot, I think I was just tired and ended up baking the whole thing. Depending on how the texturing goes, I may bring certain…