Hello everyone, my name is Giovanni Randazzo. I am a filmmaker and producer currently working on an independent dystopian sci-fi Screenlife Film titled “4 Profiles”. We are currently in the final stages of post production. For the film, we are looking for a VFX artist who would like to contribute to a passion project and…
Nice touch with the meta screenshot lol. I love the setup of this scene, though I did think the earlier shots had stronger compositions. A few other thoughts to apply to this or your next ventures, since you say you were pushing lighting and shading with this endeavor: Fabric - Firstly I thought the fabric was much more…
Hi Adam, I really think you approached this thing all wrong. All the work you showed them is blizzard fan art and its all stuff they've probably been working on for the past couple of years or months at least, I really think its the last thing they want to see. Just so you know I'm also a student at Ai CA OC and I've only…
Hey there! My name is Millan Singh, and I am the Project Lead for the independent outfit, Leatharian Studios. We are working on a sci-fi stealth-action experience using the UDK called Wake Up Call(you can read more about the game at the bottom of the post), and this summer will be the summer in which the game "explodes" in…
I learned all I know from playing with 3D software and looking at other people's stuff on the internet. A very healthy dose of traditional art training also contributed. And vcortis is right; this isn't exactly a field you can succeed in if you don't have the ability to push yourself. From my experience and judging from…
Polearm: 6 works for me the best as you have a strong overall silhouette. Whereas I like 12 but I think you could push the blade shape a bit more. Ward: Gotta be eight for me simply for the shape and pattern. But when youre zoomed out in torchlight I can see that design getting lost so you could counter act that by…
Hi everyone! I made a couple of mount sketches for Mirana. I noticed she already has one wolf mount but was hoping to push this design to look little more like a dire wolf. Worth making another wolf mount for her? I was also wondering if it's possible to rotate and skin the neck bone of the original rig to fit the wold…
Yes it still is entirely data-oriented and it is what made me really love the engine. Iteration time with the engine is super fast. Most things are entirely controlled via JSON text files (levels, unit, all shader nodes etc etc). So you can change just about anything in those text files and then press F5 and everything…
Nice model, there's only a few things that I can see that I think can be improved. The texture can use a better range in colors and tone, looking at a bunch of skulls you will notice they go from an off-white to a dark brown. I don't think you should go this light, but you can see some of the porous areas around the eyes…
Hey Justin, Overall, looking good for your first year. I like the arcade scene and the TV. I think your latest work, the underground Mayan(?) scene could be better. I'm not sure if you are aiming for console or mobile for that scene. Right now to me, it looks like a mobile game. I can't really see if there is any normal…