Element sounds more like a essential part of an entity. Like, an edge is an element of a polgon. Max's vocab is confusing. I like to think of seperate objects just as that. Objects, or sub-objects, created from a mesh. And if you're dealing with how the object interacts with the whole model during animation, that could be…
Juan "Monster" Martinez wrote a MaxScript to help create overall gradient maps for models "It's becoming popular to overlay a gradient to give emphasis to more important areas of a character. (See DOTA2 style guide.) This script will take your object selection and apply a gradient in object space for each object and render…
Blender Market | Gumroad Magnolia for Blender is a set of growing tools targeted to optimizing and improving your Blender workflow. Easily create edge bevels and bake them into normal maps with the Beveler function ~ Align selected edges to world axes ~ Detect mesh issues including non-manifold geometry with the Mesh…
I'm no expert, but if I remember correctly $ is the current selected object. I don't think it can be multiple, and if it can, I don't think you can apply 1 modifier to multiple objects. Probably you have to cycle through all selected objects and add the modifier per object. Maybe something like (not max syntax I'm sure)…
Hello, I'm new to zbrush (4R8) and I was wondering if there is a way to change the transparency only for some parts of the object and not all of it... the object is an imported one which I'm adding texture to it (imported jpg) and I need to unwrap it in one piece so.... 1. is there a way to change tranparency to only parts…
I would create a box> use snap together tool to snap the box to a face of the frozen transformed object you want the rotation axis to be on> group the object(or Group of objects in your case) under the Box> Freeze Transform on the Object you want to edit> unparent from the Box and delete the Box> The Old object will…
The issue you are having comes from ray missing error your baker does . When low res surface probably folds into itself or having narrow gaps and no way to separate parts telling what specific point ray should see/ stop at and what shouldn't. Possible solutions: 1. More low res shell encompassing the thing around having…
The instances your talking about are called smart objects in photoshop You can create an image at the max res you want to work in then, convert the layer to smart object, scale down, adjust, and duplicate the smart object layer into a 3x3 grid space so you get tiling surrounding the middle square. then you can open the…
for example, I did cybergirl once, it have 150.000 polys and 1500 objects, and 1500 uv corndinates/uvmaops, if I use it for not realtime engine. it is still not ideal, but I planed to animated each single object. but if I wanted to reduce it one object from that I had still 1500 uv maps! so I can say: it depends on your…
Speed and flexibility. The slow transition between engine and 3d software can be fixed with better workflow habits.In early stages, importing placeholder objects with correct grid dimensions can be automatically updated as you save iterations in max. If scale is off between objects, its easier to know right away and…