Hi all The title explains it all, where are they?... I have seen tutorials specifically about UDK but not much on creating an environment or part of one,start to finish using 3Ds Max. I would just like to see the process that goes into making things modular and reusing them, and some of the baking processes within Max. I…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone, such as
the Modern Combat, Dungeon Hunter,…
* Update (Aug 2019): This position has opened, please reach us at jobs@funktroniclabs.com Funktronic Labs is an independent games studio based in Los Angeles, California (Pasadena). We are a small creative team who inspire to develop innovative interactive experiences within VR/AR and consoles. We are looking to hire a 3D…
3D Environment Artist - all levels needed (Lead, Senior, Mid, Junior) Job Description: As a 3D Environment Artist, your responsibilities will be as follows: - Create awesome real-time environment art assets. We are looking for an efficient and flexible workflow that satisfies game engine budgetary requirements. - A General…
Hey Polycount crew, http://bugfush.com/ I just wanted to ask for some comments and critique about my portfolio. First a little bit of background about myself for anyone interested. I've got 3 years of experience working for mobile games companies, military sim places, & modding teams. Additionally I've done some arch viz…
Looking for an environment concept artist that has an eye for hard surface or architectural detail. This is a small contract that will consist of a couple of paint overs of 3d assets and a handful (2-6) of line drawings over 3d proxy assets. The concepts are intended to help environment artists model and texture the…
Hi, My name is Darren Horrocks. I am a fully licensed, remote outsource prop and environment artist. Licenses: - 3DS Max - Zbrush - Photoshop Specialty: - environment sculpting - high resolution modelling - realistic textures - next gen game art - extensive CryEngine 3 experience for AAA next gen pipelines - extensive…
Hey Everyone :) Hope your all doing well. I have a quick question, How many trim sheets are commonly used for an environment in games? I'm new to this process and currently in the planning phase of a new project and just wondering how much 'Budget' an environment artist would have when designing a building and outside…
Your environments look beautiful. Your gallery of individual props looks good too, but I feel like they're not interesting enough on their own to be on the front page. Maybe you could make some small dioramas to showcase groups of props at a time? Alternately, you could do what this guy did:…
Hey guys, long-time lurker, first time poster here. Here's an environment I started working on not too long ago, and I've been picking at it for the past few weeks. Posting it here so that I get the motivation to crank out new and awesome stuff! Current Image(s): I'm basing the environment on a concept from Rayman Origins,…