Hello everyone, Just finished up my personal project and wanted to share it. A little back story for the project is I wanted to make a sort of hub world that would lead to other worlds via doors. I made all the shaders in shaderforge and used skyshop to light everything. I will have more of a scene breakdown soon. Feedback…
Hey! Here is the video of an asset pack i just released: http://youtu.be/KHBmXfSkD-c As you can see in last picture the scene is made a a bunch of smaller modular pieces. Textures are Substances so there is a few option to customize them too. It's not as great as many 3d art i see in this forum but i hope to get better :)…
IMPORTANT UPDATE: Thank you for the responses! I think I have enough now that it's getting difficult to sort though. I will try and respond to everyone who messaged me. As of right now, consider this post closed, but I will update if something changes. Thanks again! Hey all! Game Description I am currently creating a…
Hello guys, in our project, we have been able to achieve a maximum of 35 fps, even in a scene with nothing but a plane. We also went trough google results and forums and found out that it is possible to set 72 fps in a build, but failed to do so. We are using XR manager. Anyone managed to actually get 72 fps on oculus 2…
Hey All, Teaching myself some substance (killer program) and following along with one of Allegorithmics tutorials. At around this time in the vid he throws a 2D transform on a clouds and talks about tiling. Now, it tiles within the initial 0-1 square fine, but if you mash space and look at the tiling when the texture is…
This is something I’ve been thinking about doing for a while. Color correction seems often ignored by video game artists for one reason or another. It seems a large barrier to entry is simply not wanting to buy a color correction device. This is where I come in. I have a Datacolor Spyder 4 Elite and am willing to loan it…