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[Unity] Increase FPS in a VR build - Oculus 2

polycounter lvl 7
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Filip5 polycounter lvl 7

Hello guys, in our project, we have been able to achieve a maximum of 35 fps, even in a scene with nothing but a plane. We also went trough google results and forums and found out that it is possible to set 72 fps in a build, but failed to do so. We are using XR manager. Anyone managed to actually get 72 fps on oculus 2 and if so, how?

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