Working on the character art test for ArenaNet - provided concept shown in the screenshots. Just getting everything blocked for reference and a start to the low poly armor pieces. Would love feedback at this point especially on proportions, edge flow issues I may have missed, anything. Thanks in advance! I am also just…
Forgot to post an update on that soldier I've showed before Boring leg joints - but ok for now. Dying to get a decent pc so I can model some of these characters. (Working on my annoyingly slow/overheating laptop so far ^^)
Good lord, has it been a slow day Swampbug? anyway, I suppose I'll answer this 1.Glowing, like the tendrils of those luminescent jellyfish, and it would move like it was underwater too. 2.Uber-satan 3."Voltron Assemble!"
It's that time of the year again! Show us your fabulous eggs. Here's mine. I tried painting the polycount logo but it didn't turn out that great :poly142:
Hi! My main critique with the mesh is that some curved elements are low resolution (main tank, wheels) compared to others (chimney, pistons), resulting in a visibly facetted silhouette. I think the overall shading looks a tad too soft in places and shows some gradients. If you plan to rely on mesh-shading opposed to a…
Working on a flag for a level, I was wondering how I need to animate it in a way that it loops to look like the wind is blowing it. I'd imagine it's a scrolling tileable deformation map or something, but I don't really know how to do it, and can't seem to find a good tutorial(or any for that matter). How can I animate the…
I've been searching for a few days to the answer and still cannot find it. Would be great if someone clarifies it to me. According to all logical sources and how I understand cage baking - the cage is there to: * limit ray distance * determine projection ray direction Assuming cage is the same topology - rays are projected…
Time for updates! I've been collaborating with Konras lately to create particles for a pretty amazing set for Dazzle he is working on at the moment. I really dig this project since Dazzle is one of my all-time favourite heroes and I've been waiting a long time for an opportunity to create particles for him. The theme of…