I normally use a single turbosmooth modifier, instanced around on all of my geometry, so I can quickly make global changes to the smoothing if I need to do so. However, when I start hitting several hundred objects in a scene, I get massive performance hits. Would not instancing the modifier give me better performance? My…
Enabling "Smooth to Adjacent" in 3DS Max 2016's Chamfer modifier gives you perfect face weighted normals (1), however, adding any modifier on top or exporting to fbx breaks it and smooths only the chamfers (2). Collapsing the stack smooths the whole object (3). Has anyone found a solution for this? Using a plugin is fine…
I'm working in my DataChannel Sample Pack 3. I need some user case for this. Something like this in other thread."How can I edit an object?s vertex colors based on its position?" DataChannel modifier can not generate new faces. But, it can modify a lot of existing sub-object data. If you post questiojn here, I'll try to…
Hello! I am the beginner in the sphere of 3D modeling. I am currently doing my first project. While operating, the mistake occurred in the form of distortion (please see the image). I searched for a similar situation on the Internet, but I haven't found how to solve my problem. If I am trying to use smoothing modifiers,…
So I have this model I'm working on and I have it skinned and weight, I also have some morph targets for some facial deformation. However when I applied a Skin Morph modifier to the model and attempted to mirror what I have influenced with said modifier, 3D studio Max 2013 crashed on me. I have done this several times but…
I can't for the life of me figure out how to get the object space PathDeform modifier to work properly and deform my mesh around the spline, without it rotating the restulting object, seemingly arbitrarily. The world space modifier and the move to path button produce perfect restults but unfortuanately, can't be flattened…
Even when a decision is made, it doesn't need to be final. It should be perfectly fine to revise rules if they're found lacking, for example, being more permissive in some aspects for now then adopting a stricter posture because too much slop made its way into the forums. I feel a good approach is to orient those decisions…
https://www.youtube.com/watch?v=VyTH0Xtn_D4 if by chance it is the lightmap, check this tutorial, and see if it helps. I've had that problem myself, usually live AdvisableRobin mentions, it's that the vertices are not welded. This is how the problem usually occur. in 3ds max. When you're modeling and have the Unwrap…
For this kind of object theres no need for the uvw unwrap modifier. Just use a UVW Map modifier and set it to "cubic". Adjust the cage and you´ll get a flawless texture. If you dont want a texture to be tiled, just tick "off" the "U" and "V" tiling in the texture settings. You can also apply a UV Map for every texture. For…
Back to it!! I made a little Autumn boi cause today is the start of Autumn. I experimented with using a photo of liquid paint to add additional texture. Also used a particle system to distribute the leaves in Blender and also some modifiers to alter their shape (simple deform, wave modifier). Also, I'm on Instagram now &…