I can't for the life of me figure out how to get the object space PathDeform modifier to work properly and deform my mesh around the spline, without it rotating the restulting object, seemingly arbitrarily.
The world space modifier and the move to path button produce perfect restults but unfortuanately, can't be flattened into an editable poly/ mesh.
Have tried various pivot points, Xforms, creating the splines and objects in all manner of ortho viewports- and all the gubbins I can think of but can't get this simple thing working! Any help?!?!
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Tools --> Snapshot, then choose mesh
edit: StJoris beat me.