I normally use a single turbosmooth modifier, instanced around on all of my geometry, so I can quickly make global changes to the smoothing if I need to do so.
However, when I start hitting several hundred objects in a scene, I get massive performance hits. Would not instancing the modifier give me better performance? My gut says it probably would but I'm not certain and I'm not in a spot where I can really afford the time to properly test it out.
Replies
Crappy, but I'm not sure there is a work around. I don't seem to really get a performance hit unless I'm interacting w/ them so layers and isolate mode seem to really help.