Title: Pariah - Xbox Game - Low Poly Characters (Jack Mason/Karina) Software: 3ds max, Photoshop Composed this piece which was also used for the box cover production of Pariah. character weapon concepts: Manny character models/textures: Manny highpoly weapon model: James Shmalz character polys: 4500-5000 each character…
I know its not a 3d model, but i figure its art related. I just got a scooter and i thought i would use some reflective tape to bling my moped. I am kinda going off my old dragon tat concept for inspiration. C$C welcome. I am going to take off the "Vino" logo and i need ideas for that whole section. maybe some sketches…
Hey there everyone, I'm relatively new to PC so excuse me if this has been asked before... as you can imagine, searching for 'decals' sent back a lot of threads not relevant to the decals I'm talking about. Are there any Polycount decals available? I had a browse throught the store but it appears there isn't... if there…
Y'all know what to do. I'm just starting out in 3D modeling in Maya (I focus in 3D logo/typographic animation in C4D and character animation in Maya) and I'm starting to model assets for a game I'm helping to develop called The Space Between. How can I clean up this wallet model so it's easier to UV? I know some of the…
Like the title says, I'm going through and making a bunch of useful stamps with diff/height/roughness info, ones with text that say "SAFE" "SEMI" "BURST" or have logos or a checker patterns, and I'd like to be able to make them at home and bring them to work or vice versa. When I make one, where does it save? Is there any…
So I've been working on this site for a while as an alternative (not a replacement) to selling texture packs on Gumroad. https://texture.ninja/ Please check it out and let me know what you think. Whether it be about features, pricing, content or whatever. Currently the site is completely free. Once it's more stable I will…
@Kanni3d Hey thank you, yup there are too many artifacts along that curve above the extruded details slightly visible in first pic. Well actually I did this way earlier sorry didnt mention when making this post, the reason I did not continue with uv split is because I want to keep texture seamless be able to stamp unique…
Looks cool- next time you should do larger beveling on the high-poly, and more beveling on the low poly. All the 90 degree angles makes it so you`re losing out on a lot of cool specular edge highlights that would really make the shapes pop. also, more operation instruction decals! might be cool to make up some company, or…
The bright pink at the bottom is a bit too distracting and the logo image with spray cans at the top seems badly cut out or just doesnt work well with firefox? not a great first impression. Content wise I think you could present your work a bit better, better lighting and camera angles could do wonders, the fov on some of…
Here is mine: www.veezen.pl I'm happy with that result at this moment, I like have my props in categories. Good thing is that this page fits perfect for smartphones and tablets (auto-arrange grid). Everything coded by me (Notepad++), it took few days. If you have any questions you can ask me any time ;) P.S Logo is on left…