Y'all know what to do. I'm just starting out in 3D modeling in Maya (I focus in 3D logo/typographic animation in C4D and character animation in Maya) and I'm starting to model assets for a game I'm helping to develop called
The Space Between. How can I clean up this wallet model so it's easier to UV? I know some of the edge loops are wonky. Hint: I need to keep the polys under 1k.
Thanks mucho in advance!
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's polys s
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