This is on the rear-edge of the left-side fin, right? Well, there is no nearby geometry that might be getting in the way. Probably there is a bad match. You can move vertices around, that won't break animations. Animations are stored in the rig. The vertices are binded to the rig. If you make big adjustments to the…
Considering that I am supposed to make real-time game characters, I did some research on how rigging was done for them. I found catwoman model with its rig ripped from one of the batman games. Number of bones in around 100. Considering nature of batman games I find this impressive given the number of enemies on screen at…
So I've started on another project, this one in particular is going to be in my soon-to-be portfolio (once I get enough work to make a portfolio, so this is my first piece). Here is the run down, basically he is a teenage guy who "air boards" using a futuristic hoverboardish device. This is when cities have migrated from…
Here are some of the assets that i have created for the garage environment (it wil be a real time 3d environment recreation from the photo reference). Modelled in 3ds Max, Textured in Substance Painter. Normals and AO for the bucket asset were baked in Marmoset Toolbag to fix the skewing issue. Bucket asset: 1404…
I've been working on a Minigun model, this one called the ★Rock Cannon. (If you're familiar with where that's from, yay for you. If not, let the others do the cover-blowing) I'd post the reference pics I used, but that would blow the cover of where this originates. It should be noted that those pics are a bit dated, as…
Hello all, As a new member to this community/site I decided to share some of my 3D and 2D art with you guys. The work I post here are done on my free time and my own designs. The 3D project I'm working on at the moment is what most would call a classic fantasy dragon and is made in Maya. I've drawn dragons ever since my…
Hello everyone, this is my first thread on Polycount, and also my first character sculpt, and I'd like to get some feedback. The sculpt is part of a 3D modelling assignment for my University, in which we have to sculpt a character and turn it into a game rez mesh with baked Normal and AO maps. I want to have this model…
Hey all. I'm a vehicle/weapon artist by day, but I've been working on something else by night. I thought it would be fun to take the concepts on Blizzards site ( <3 diablo!) and come up with what I think the female version could look like while also learning a bunch of character art pipeline stuff.. I also wanted to learn…
Hello Everyone, Let me start by introducing myself since I am new to the forums. I'm about to graduate and am working on assets for my Demo Reel. I would greatly appreciate your feedback and criticisms. Victor-Ryan is a Character I'm currently working on. Ultimately I will texture, Rig, Animate, and Implement this…