So I've started on another project, this one in particular is going to be in my soon-to-be portfolio (once I get enough work to make a portfolio, so this is my first piece). Here is the run down, basically he is a teenage guy who "air boards" using a futuristic hoverboardish device. This is when cities have migrated from the ground to the sky so skateboarding has been replaced with air boarding.
I wanted to give him a style sort of like an old dreamcast classic "Jet Set Radio", so he has big headphones and goggles, baggy clothes and such. Below are pictures of what I got now, I still need to work on the face but everything else is pretty much sculpted in. He also will have hair, just haven't figured a good hairstyle yet. My workflow was making base meshes in 3ds max and then importing each piece into Zbrush to sculpt and then polypaint and bake maps out once I'm done. The only thing I am concerned about is the clothing folds, some feedback on the folds could help since most of his body consists of that lol.
Haven't been able to update since I had been working on this off and on for a bit. Here is pretty much the final product. In one of the screenshots there is a black artifact on his pants that I can't figure out where it is coming from. The diffuse, specular, and normal maps are fine but not sure where it is coming from. If anybody could help on what it could be, let me know.
Final Shot:
Here is the artifact on his pants:
Here is the Diffuse Texture, as you can see, there is no artifact on his diffuse and it is mapped correctly so I'm not sure what is going on.
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Final Shot:
Here is the artifact on his pants:
Here is the Diffuse Texture, as you can see, there is no artifact on his diffuse and it is mapped correctly so I'm not sure what is going on.