I'm looking to replace my desk chair that I bought for 4 pints off a friend a year back. Was wondering what the community had to say in regards to their favorite desk chair for modeling all day. Do you have just a general chair or does it have neck support? I was hoping to not spend more than $200 or so which makes things…
Hello! I've mostly done lighting for mobile in Unity, and even then it wasn't anything complex. I used ambient lights, light maps, or unlit baked in diffuse. Never made anything for console or used Unity for something with complex lighting. I normally just make props, so stepping in to the world of advanced environment…
My biggest problem to date on showing off a mesh has been I have no clue how to properly render it, so that the Normal Map and Specular Maps show up well. I use 3DS Max r7. Is there a simple way to render the model so that it shows off how it would look in-game? Or a freeware model viewer that is relatively easy to export…
I ripped this straight from the comments on Polygon, but it sums up my view on that pretty nicely. "This is exactly how I feel. In GTA, the people that happen to be around are inconsequential. The mood of GTA is more like South Park, intentionally cynical and goofy, so if you go off the rails for a moment, thats whatever;…
I love the layout and the idea, but there are still a lot of bugs to be worked out and the functionality is still fractured and lacking. In a few months it will probably be amazing but right now, I'm tired if running into this... At least you get to look at some cool art when it screws up.
We're using unity at work, no one really knows what they're doing in unity atm. i thought it was a really bare bones game engine until today i discovered it has terrain painting, GI, light probes? i didn't know any of this existed in unity. i know someone here must know of a great series of videos going through all of…
Shoulders are a tricky beast and they make a lot of trouble for almost everyone, so don't get discouraged or think you're alone. Without seeing the rig or the problems, here are some general tips to help you get the most out of the least rigging possible. Rig in a T-Pose, so your arms are easy to work on, if you are…
Hey, So I haven't used zbrush that much but I am recreating a Mario level for fun and portfolio hopefully and I am making the tubes I have hard edges and I want to get those smooth edges like that, what are some good zbrush brushes that are good for smoothing edges? I tried the smooth brush and it just doesn't do what I…
Having some trouble unwrapping some low poly curvy pipes I have on my prop. I've tried making a spline, generating map co-ords then, converting to poly, adding a UVW modifier, then using the Spline Mapping tool but it doesn't look that great. Manually using quick planar map on a series of extruded cylinders takes too long.…
Have been browsing Art Station recently, and have noticed myself to be quite desirous of great 2D drawing/painting/concept skills. What good forums are out there to support aspiring artists out there? Ones where you can actually find good critique, feedback and so forth? Also, do a majority of working professionals use…