Having some trouble unwrapping some low poly curvy pipes I have on my prop.
I've tried making a spline, generating map co-ords then, converting to poly, adding a UVW modifier, then using the Spline Mapping tool but it doesn't look that great.
Manually using quick planar map on a series of extruded cylinders takes too long.
Is there any quick and easy method I'm missing? Or is it just patience?
Replies
My hero!
I did it slightly differently. Planar Map on the z-axis, Selected Edge Loop and then unfolded strip from loop. Basically gave me a night flat unwrap and seems to work really well!
Either way, I wouldn't of done it with your advice! Much appreciated - you've no idea how long I've been sat here racking my brain
Sometimes a quick relax with a very light intensity value can help too, keeping your straight parts right in your UVs, and minimizing distortion on angled parts.
Oftentimes a series of quick cylinder projs can do the job as well.
Why are you using the spline mapping tool after already generating UVs on a spline?
I will just model it as a spline with generated UV coords, then scale them appropriately in the UV editor. Afterwards, during mesh optimization, then I will collapse verts to retain my good UVs if needed (although in general I do not make objects that would benefit from imperfect pipes, as those are mostly useful for small nubs and fiddly bits that are better made as shrink-wrapped meshes.)