And start releasing updates more incrementally again. I've been a Quixel customer since nDo2 originally released, and a big user of the original nDo action set Teddy gifted to the CG world long before then. He's talented, and the way he markets and makes big splashes with his products is as effective as any big…
Hello! I'm starting a new piece for my portfolio, an Au Ra (part human, part reptile/dragon) from FFXIV. My primary goals are to learn to make game-ready eyes with illusion of depth using a height map, and to get more practice laying down hair cards and capturing likeness. I'm currently still working on the sculpt before I…
Thanks guys! <3 Pretty quick doodles before bed, messing around with different body types - would love to hear a vote or suggestions... A ) What I would think a human turned pig man would become. Tiny hands and feet, generally obese, normal height...can imagine this guy being more of an aristocrat type, nothing too…
Yep, managed to finish the asset tonight. 8am, another all nighter. Big shout out to Dylan for the rigging reference, and Charles Metze III for helping me with the rigging! (It's been over 4 years since I last rigged...) 4878 triangles total. Tomorrow I will start the helmet, hopefully have the base blockout done tomorrow…
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
Hey man I feel you about being out of school for a year and still out of work, I've been doing the same thing as you and busting my but to try to get that first real animation gig. Here's my 2 c on your reel, Get rid of the tennis player pieces and the walk at the end, they're really weak compared to the Golem and the…
Hey gfelton, This thing rocks. There's a lot of interesting shapes going on with this gun. I love the intermittent holes in the barrel, the organic hand grip in front of the magazine, and the sights look really cool, some close ups of them would be nice to see. A few things that stood out to be was the stock. It doesn't…
Ugh, yeah lots of tools don’t display normal maps the right way in their thumbnails/viewers. Here’s another tip: Normalize your textures! I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe these filters can help you! Normal maps should always be…
I'm making a zsphere base mesh to sculpt on and i got this weird problem with a zsphere that is not connected to anything, is this something ordinary that i stumbled upon or is is a glitch? Its really strange because ( im not a pro by any means ) i've done some digging around google and i learned that there are "magnet"…