Hi guys, attached is an illustrator artwork, derived from a character design. I only make front T pose as first start, and I will draw side pose later on. This model will be used for unity (game). I'm quite acquainted to Maya but I took minor training for modelling (but major in animation), however I still want to practice…
This is my first post here on Polycount and I want to start a thread displaying some of my latest models. First off is a model of Luke Cage, the Marvel superhero. Base mesh created in Maya, detailed in Zbrush, then retopo'd him in Topogun, UVs in Headus, maps made in Xnormal with a little help from Crazybump. Photoshop was…
So, met up with Gauss and after a few beers I started rambling on about models I had made while I was drunk. Hehe, I suppose I thought it was a good idea to put out to other alcoholic polycounters for a bit of drunken fun. So, here is the challenge. Step 1. Get wasted - 5 beer minimum Step 2. Model somthing in an hour Step…
The nation of Autotopia was founded by 7 designers and engineers who sought to build a country free of poverty and crime. They saw economic success and mandatory education as the cure to other nations' social issues, and Autotopia currently ranks as the number 1 country in both education and GDP. Despite two attempted…
As the title reads, I'm looking for a mentor and have no problem paying for your time. I have been teaching myself up to this point, and have had several freelance/contract gigs, but I'm just looking for a little guidance to get to the next level. I'm mostly interested in modeling and texturing, but I'm willing to work on…
Helloo! So, I've started this project and I'd like to finish it. So I'm going to try and post my WIP here to help force myself into working on this project. Ideally, I'd like to have it finished before October, so I've given myself about 5-6weeks. So far I've looked a lot at lizard (komodo dragons specifically) and…
Test made along two weeks (12 days of hard working). https://www.artstation.com/artwork/b3Wzr I received a vest/armor concept and I had to develop the entire character. It was fun to work with close poly count restrictions: Hair: 6K tris Head: 7k tris Body: 30 k tris Moreover, I recreate an Unreal 4 Scene to move around…
I'm in need of a quicker way to deal with retopology. Currently I'm working with 3D Coat. Results are perfectly acceptable from a quality standpoint, but it's a fairly arduous and time consuming task. Given time tends to be a bit on the limited side where I work and there's likely to be a lot of complex meshes - Marvelous…
Hello Polycount, long time no see! :) I've been working on this in my sparetime (very on and off) for the last couple of months, but contrary to many previous failed projects I continue to find passion for this one, knock on wood. Things are still very much WIP and placeholder. To first give you a clue of where this is…
If you are going for a generic female figure, this one looks a bit stylised. You can use Daz3D as a reference. Its also possible to use a dev figure without textures to help with sculpting. Having the program on a monitor next to your main one lets you rotate around the figure while you work: You can also use Daz for ref…