Home 3D Art Showcase & Critiques

3D art Test

greentooth
Offline / Send Message
hectorsdors greentooth

Test made along two weeks (12 days of hard working). 

https://www.artstation.com/artwork/b3Wzr

I received a vest/armor concept and I had to develop the entire character. 
It was fun to work with close poly count restrictions: 
Hair: 6K tris 
Head: 7k tris 
Body: 30 k tris
Moreover, I recreate an Unreal 4 Scene to move around the character. I think it's one of the funniest parts, just to move between the characters in real time and close up all that you can to see the details!

Modeled in 3Ds Max, sculpted in Zbrush, textured and baked in Substance Painter, I've used Mudbox to project the displacement textures and the skin base color. Maya was used for the Uv's (love how it relaxes the meshes). Marvelous for some clothes and Marmoset 3 and Unreal for the render.

That's all folks!

Sign In or Register to comment.