I can't talk about traditional sculpting classes themselves because I never took one, but you can get a sense of how sculpting could help you by getting your hands on cheap clay, a couple of popsicle-like sticks and just trying it. Sculpting can be a very cheap hobby, you just need the time and patience. The reason I'm…
Hey guys, recently started working on animations and this seems like a great Discussion Board. Ive mostly done 2D but want to get into 3D rendering and models. Any tips would be much appreciated :)
Hey dudes! I decided to get into the sticker game and wanted to see what you guys thought of my first one here. On Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=371435286 Sticker:
For those that plan to attend GDC in San Francisco and have an interest in 3D painting and production pipelines, I thought I would pass this along. This session is noteworthy not only because the content could save texture artists a ton of time, but also because each attendee will have access to the project files and video…
I'm not feeling the warming right now. It's colder than normal in Washington and we have had more snow this year than in past no doubt. While I can buy into the idea that global warming throws off weather patterns and can cause wacky weather like no snow or more snow its hard to buy into global warming when I'm scraping…
Hey, I am making a model and its my first one. I think i overdid it a bit with details and came to 500k polys. And because i am not sure how it should be the right way. And it looked difficult to do so. I made the whole model to be out of one mesh. No floating geo or anything like that. But, i want to use the model in…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Hello ! Always loving the JuniorSenior avatar :) Along the lines of the suggestions from the Great Eric, and considering that the goal is an actual game asset for UE, then simply start by modeling a first version of the final polygon game asset of the tent at rest. Garment making tools may be useful to an extent since they…