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Traditional sculpting to improve digital sculpting

interpolator
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Zack Maxwell interpolator
I’m trying to improve my sculpting skills with more than just repetitive practice. With drawing, I’ve found that proper instruction massively improves growth. But with digital sculpting, every course I’ve tried in the past was garbage. Either just teaching the base software or doing a glorified time-lapse with minimal instruction.
Traditional sculpting has been around for thousands of years though, with no shortage of excellent instruction. So my idea was to try some courses on traditional sculpting to improve my digital sculpting.
Anyone here tried that with experiences to share on it?

Replies

  • Eric Chadwick
    Traditional is probably best done in person. David is an old classmate, he runs workshops in LA, he has tons of experience and he's talented. Might be worth checking out. https://www.davidsimonsculpture.com/workshops
  • Zack Maxwell
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    Zack Maxwell interpolator
    Unfortunately, I’m on the other side of the country  :#
    I don’t think my area has access to any in-person instruction. Even the local college I attended just had a single collective “different medium every day” art class.
    I was considering trying a subscription to New Masters Academy and picking up some Sculpey.
  • Celosia
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    Celosia greentooth
    I can't talk about traditional sculpting classes themselves because I never took one, but you can get a sense of how sculpting could help you by getting your hands on cheap clay, a couple of popsicle-like sticks and just trying it. Sculpting can be a very cheap hobby, you just need the time and patience.

    The reason I'm telling you to try is because while it's similar on the surface, traditional sculpting can feel very different from digital. I don't know what you expect to get out of it, but the sensation of sculpting real clay can't be translated to digital sculpting because 3D clay doesn't have the same variable resistance of the real stuff. You can fake the look, but the way you go about it isn't like in 3D, making a significant part of the techniques you'll learn not really applicable to 3D. It's hard to describe, you have to feel it.

    So it's important to temper your expectations because I agree that it's something that's best studied in person and that's an investment. It's good to identify what you feel you're lacking, if it's a sharper eye for planes (which any sculpting helps) or anatomy or whatever because you might not luck out in randomly picking a workshop that also fulfills those other needs.

    That said, I didn't get a huge boost in my 3D work from sculpting traditionally, but that's probably because I was already more advanced when I took up 3D again. I did feel a tremendous boost in my paintings, which came before the 3D work and laid the foundations for it.
  • Zack Maxwell
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    Zack Maxwell interpolator
    Edit- Eh, I think I misread the post above.
  • sacboi
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    sacboi godlike master sticky
    If your intent is to polish an already existing 3D sculpturing skillset also available on-hand discretionary funds, then Scott Eaton would be my best bet - https://www.scott-eaton.com/digital-figure-sculpture
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