I wanted to start a thread for people to share their VR hardware/interface projects in. Personally, I am into motorsports so the idea of a better racing sim experience is what initially interested me in VR. I bought a DK2 when those first went on sale, tested it out for sim racing, and found the resolution didn't allow me…
Hi everyone! I recently made a 3D model that need to be scaled in width and length separately with different measures. For this purpose I used a morph modifier, using one channel to target at the largest model and another one to the longest, so currently I have two channels that go from 0% to 100% (you can go beyond of 100…
I heard before that it is something related to the mesh's edgeflow, but I have never understood how to practically do it. I'll include some images of what I'm talking about and I'll also include some questions without answers, at least from what I know. Do I only have to copy already existing good and functional…
Hi there! In 2021, I started looking for a new hobby that could become a job. My choice fell on modeling miniatures from polymer clay. Since I was a child I love miniatures. I started watching videos on YouTube on this topic. Sometimes I came across videos in recommendations about sculpting figures in 3D software. So while…
Next on the line - diesel generator and accompany canister. Got a bit carried away with details, but i really wanted to authentically portray functional mechanism.
For the light_filt function your argument name should match the one used by isKindOf. Right now, while as it won't produce errors, your going to get incorrect results since you're not using the value passed.
There was some activity with SDF at blender devtalk: https://devtalk.blender.org/t/sdf-functions/11055 and the "actual" development discusion is here: https://blenderartists.org/t/sdfs-system-for-blender/1524372 And there is an interesting thread about some (general) SDF tools and(/but also) blender SDF addons on:…
its a cheap operation in your shader and can save a shit load of memory if it's a runtime changeable thing there will be a cost associated with passing data around - that can be prohibitive but will depend on your engine/use case. it'll be equivalent to something like changing a light colour based on input from the game…
It's nice-ish. It creates a rig that works specifically with HumanIK which is Motion Builder (lite) stuffed into Maya. I like HumanIK / MB for retargeting from one rig to another, recording and cleaning up mocap as well as blending animations together, or if you need one rig to drive another one, like a character picking…