I bake the maps using zbrush multi map exporter, both the noraml map and cavity are having seams at the UV split area, the I try using marmoset and substance painter ,still having the same problem, I am new to bake , please have a look at it and help me out.
I made a quick example to highlight the topic I'd like to learn more about. From left to right: High poly with 2 meshes, low poly A with 2 meshes, low poly B with 1 mesh. Note that low poly A's larger mesh has been rotated so that the planes are not parallel with the planes of the sub-mesh cap. What I think I understand:…
Hello everyone!!Let me introduce you to my new project: it involves recreating this concept of a piano combined with an organ.Over the past few weeks, I’ve done the blocking, mid-poly, high-poly and low-poly modelling, as well as the UV mapping and bake tests.I hope you like it!
im confused are you wanting to take photo details and make a normal map out of them, or do you just want to bake detials to a flat texture. since if you just want to bake highpoly details to a flat texture just bake to a flat plane.
Will be interested to see what they've done to improve the tool/subtool palette and what this "improved navigation" is. If it means no longer needing to do the "ALT press/drag mouse/ALT release" dance then I'll be happy. AO baking will be awesome, provided the quality is ok, which at this point I'd hope nobody can get…
Hello all. I'd like to introduce my sctript, called Anim Manager. [ame] https://www.youtube.com/watch?v=wSPcah6ohn8[/ame] You can buy it for 6$ here - https://gumroad.com/l/HXwqV This script pack for Maya 2016/2015/2014 will help you to improve your animating productivity in next fields: * timeline management and…
Hi, im new here in Polycount forum, i want to know how to create a normal map baking of a complete mesh like a full body in 3ds max 2012. I proved normal map baking using render to texture in a simple piece like an arm (creating a high poly mesh and then using cage projection ..), and it worked perfect, but when i tried to…
Hi everyone just a quick question, hope you can help me on this. So I baked a normal map via MT3 and was displaying nicely (see image 1) but then when I import the normal map to Substance Painter 2017, the normals are not displaying correctly and as crisp as on MT3, (Image 2 A and B) does anyone know what the proper…
Hi, i've had issues with baking my cylinder. Basically, these artifacts always show up no matter how i adjust the normal baking options. It looks like this Might be hard to see, but if you look closely, the low poly and high poly dont match very well. Here's how the normal map looks like : The problem is probably from…
A few pesky questions I've been baking my AO maps in blender for awhile now, because with mirrored parts using the same UV space, I just find it easier to setup than exporting OBJs in and out to xnormal. But should I be using Xnormal, is there any real advantage? - Is it a good idea to setup planes and other objects to…