Why is this a game changer? It looks much much much slower than traditional modelling. I believe for a VR modelling app to take off it needs to be just about as quick as a traditional modelling package with all of the features a traditional package offers. Pulling verts and faces isn't going to sell anyone on a product.
This probably seems really obvious, but I can't for life of me seem to find an answer anywhere. So basically where my major hangup in the whole process for workshop content creation is I can't tell what my limitations are. There is a requirments page that lists them, but I'm just missing something. specifically the LoD.…
Hi people! I'm wanting to focus on modeling characters (or anything) for video games. I've taken an introductory course in modelling with Maya and we went over modeling characters sort of generally. Now I'm aware Maya has a "smooth preview" (when you press "3" on the keyboard) where it smooths out your mesh significantly.…
So I'm trying lightroom out here again, as I've heard a lot of people really like it, but I sort of fail to see what its useful for. The first thing I notice is you have to import photos into it before you can actually do anything, instead of just browsing a simple directory structure like DPP/Bridge. To me this is really…
@poopipe all makes sense, thank you. Another question I was going to make a new post about, but it's related to this a bit. When making tiling textures like wood or a trim sheet, I've mostly always authored those at 2k because that works with my texel density which is often 512 or 1024 per meter for things Im working on.…
I'm trying to create a pattern like this artichoke. So it's one leaf that is duplicated but uniformly scaled. http://www.swisse.com/wp-content/uploads/swisse/attachments/artichokeu.jpg I tried to use the insert mesh with curve mode on but when i use the size function, the mesh is stretched beyong recognition. What am I…
awesome thread ysalex drew a BIG smile on my face :D a place where i can post my chicken scraps without feeling out of place . hell yeah about an hour for the first image and a lot less for the last i can get some decent paintings sometimes .. but god it takes days and days
So I finished the textures for this simple box but it's basically a whole different color when I put the textures on back in Maya. Why is this happening? Substance^ Arnold in Maya^ I used the substance plug-in for Maya to connect the texture maps, so that means all the color spaces and such should be done properly. I'm…
Please i need some help. Hello I know there have been many such threads, and I apologize if I am repetitive. My situation is one of confusion, I know there is a lot of work to be done and I don’t want to risk going the wrong way to waste, 6 months or worse. I have done 3d modeling in the past, for a long time. So now I…
I've google'd and youtube'd my way to my first game asset for UDK: http://cl.ly/image/2Z1D392F1q3i Problem is I have no idea which part of the process comes next. I attempted to automatic map the UV's, but at 130k tris you can probably imagine how that turned out. Should I map out lower res topology with something like…