* nice idea, will keep that in mind when changing the ui * you can save the obj as different file. maybe i can save 2 files. one for an engine without offsetted uv to x+1 and another for backing where true overlapping polygons are mapped to x + 1 * need to think about it * damn right :) * mhh did you leave some parts as…
Cheers for the comments, much appreciated! It did cross my mind about keeping just as an accurate high poly model but i realised I wouldn't have the patience to unwrap all the high res stuff to texture it, so halfway through doing the hull I swopt back to the idea of high to low baking. Which is why I ended up remodelling…
Yeah, Python is a good pace to start. It's sort of language like in its logic (and instead of &&, or instead of || and more elaborate stuff gets finished like... if x not in y: instead of if (std::find(y.begin(), y.end(), x) != y.end()) {} etc). Is also loosely typed which makes it nice for quickly trying things out. And…
With this first model I was mostly concerned with with my ability to shade things properly. I might bring this down to 256 x 256 but decided to leave this like it is and make it a unique texture. I'm still working on the texture. I have yet to add any overlays or anything of that nature just working the shading mostly. The…
"It's just a tool" is a pretty lame response to what the OP is asking. Is your goal to get a job? Sure it is. I'd say go after the 3 most-used 3D tools: Max, Maya, and arguably XSI. Online, you're going to find a lot more support for Max (especially if our Technical Talk forum is any indication). So far, every project I've…
Thanks Brice (talking to you right now, but thanks again) I honestly didn't even give it to much thought about how many pixels this character would take up on screen, and it definatly puts it in context about what you said Ikraan. Only thing that confuses me right now (well... a lot of it does, but this is one of the…
Fascinating. I am indeed using UltraMon. Just now I tried killing it entirely and reverting to Windows' standard dual-monitor function, and max works fine. Of course, I live and die by UltraMon's special functionality so this is an inconvenient solution. I am currently using UltraMon version 2.6 which AFAIK is the latest.…
miauu's Live Measure Pro version 3.6.03 is available. Changelog: + NEW. Measure angles in the screen 2D plane by picking 3 points with an option to snap to the screen X or Y axis. Available for 3ds Max 2019 and newer versions. https://youtu.be/XCp12MxXxWU
We are currently producing a mobile game and require modelling, rigging and texture work done. It is for our main female character and male counter part. The work consist of : 1) 2 x Character meshes 2) 2 x Biped rigs 3) More than 30 hair style meshes (weight painted / basic rig for pony tails etc.) 4) More than 30…
If I wanted to generate a spaghetti like weave, but with the individual models moving in random directions in x, y and z how might I go about that? I feel like modeling it might take too long so I was thinking a procedural or coded approach might work best. I'm looking to generate thin, tube like structures with possibly…