No wait, i think that i forgot to mention something. The project that i'm working on is not for a freelance client or any sort of paid work. It is a personal project for the portfolio that i started some time ago with the student version of Maya 2018 ( 2018.3 i think ). When i do freelance works or i make assets for…
Well if you just need referece for modelling an item you might do better using imageplanes (http://www.wonderhowto.com/how-to-image-planes-maya-194596/). There might be some more complicated way of texture-projecting or using some script to get your desired effect, but I don't really see the point of it... You can always…
Hey all, I've upgraded to Maya 2016 but the UI updates are a bit of a pain for me - not the icons or layout specifically but just some new features/functions that have been implemented. I would ideally like to use the new version while having it set up like my old version, Maya 2014. Is there a way I can customise it in…
Has anyone had any experience with Polygon Cruncher by Mootools? How is it? Can it be completely set through Mel/Python? I know there is a poly reduction feature inside of Maya, but I've read that it sometimes gives unexpected results. I'm looking for something stable to batch reduce a lot of files. Meshlabs was on the the…
I've searched the forum but couldn't find anything about it which is strange or perhaps it's just silly question! :) I was wondering if it was at all possible, to import 3ds files into Maya? I use Maya 2013 on OSX. Google search goes to bonus tools which hasn't given me any luck If any of you have come across this and…
Hello there! I have a quick question for you guys, hope you can help me! do you know if there is a way in maya to select an object and "explode" it into separate objects based on each polygon face? I ve been trying with extract but then Ineed to select each face and it becomes ultra long... does someone know a way or has a…
Hi, can somebody point me to a tutorial with creating assets in Maya and importing them to unity? I'm reading where I can but I'm still not sure how do I export UVed meshes to unity the proper way. Basically I have a level in Maya which is build using many modular pieces. How do I export that to unity? Do I export mesh by…
Donno how useful this is to anyone else, but I really like being able to quickly toggle "live" on and off w/o having to click through lists to re-enable the previous object. Its a very simple script, might be an easier way of doing it... etc.. Basically you run the first script make the select object live. After that,…
Hi! Currently experimenting with a few different things and one of the them is decimation master. Is it correct to do base mesh(maya) > high poly(zbrush) > duplicate > decimate > export to maya for re-topology with quad draw and then use that mesh as your low poly? Or am I missing something?
Strange request, but I think you can pull that off by buying some old 'learning Maya' type books. I believe "Game Character Developement with Maya' comes with Maya PLE 6.0 on the included DVD. Since it is so old, you can probably find that book for cheap.