@musashidan Cool thanks a lot for the help. Yea I have Micro detail from the Displacements going into the Specular roughnesses. I usually have trouble with that area though because for some reason the "Tmask" which focuses the glossiness onto the nose, cheeks etc tends to get overly punchy and hard edged for some reason…
Dang, forgot WIP in the title... oh well. Working on a new interior environment (UDK). Primary goal (besides the usual "good portfolio piece") is lighting practice and zbrush fine-detailing practice, since I want to zbrush fine carving and engraving onto just about everything. Viking / Norse art was very notable in not…
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Hi folks, somehow when I want to build the lighting Unreal gets up to 80% and than hangs there. I can still work in the Engine, but the counter does't go higher. One day I started the build in the morning and even in the evening it was stuck on 80%. Does anybody have an idea how to solve this problem? All my Lightmaps are…
Hey guys, not done yet, but I'm an impatient whiner-baby so I am posting some WIP shots. Basically, I am going through some simple RGBA texturing, and a basic directional light, using the Torque Game Engine (kinda old school); writing down my process and reasoning as I go. The purpose of this tutorial will be to show the…
Hi guys I ran into a problem today that I can't get fixed. I guess its more a fault of my own and I hope maybe some of you can help me out. So I started on a SW Hangar bay project about a month ago and I'm now lighting it but I can't get it to look good. I've attached an image of a presentation of john knoll in wich he…
On Wed, Nov 7, 2012 at 9:23 AM, Eliot Roddy <eliot.roddy@gmail.com> wrote:Hi my name is EliotI am currently working on a Animation film project. Its a 2 part film with thats 30 miutes long total. I currently have a 3D modeler, Regg and a motion capture studio. The last thing I need is a Lighting artist. There are a total…
Hi all! First post, first(ish) project. Can anybody point me in the direction of a general explanation of how to get UE4's lighting to work well with foliage objects (double sided planes spread with foliage tab)? I've been fiddling with settings for quite a while now, but I really have no idea what I'm doing. (I know the…
I just got handed a new BRDF-like lighting option for our realtime shaders, wondering if anyone else has played with and/or studied BRDF, I'm wondering what other ways artists might be using it. I've been given three controls... X axis of the bitmap is for controlling the incidence that normals reflect light (bitmap left…
I did weld them, but i cant figure out what the Dealio is. seam only apears after baking lighting. i made a light channel for it and everything. cant figure out whats the deal