Yep, I get it, no worries. Just pointing out how easy it is to get sucked into justifications and keyboard-warriorizing, and maybe lose sight of the bigger picture!
Hi everyone! It's a project made for fun. Character concept design. A gloomy fallen warrior, corrupted by darkness. Metallic\Roughness pipeline. Modeling: Maya Texturing: Substance Painter Rendering: Marmoset Toolbag Link with videos and more images: https://www.artstation.com/artwork/ELwvrv
Hello everyone. This is my first submission at Polycount and I want to show you my Orc Warrior model. 9766 tris. Rendered in Marmoset. Textures are: diffuse, normal map, specular, bump. Visit my Portfolio: http://kostyasazonov.tumblr.com/ Have a good day!
The cult classic is gonna be on tomorrow night on Spike tv, with clips of the game from Rockstar interspersed... on a sad note, bearkub's worst fear has come true, and someone is doing a remake of the warriors set in LA (west siiiiide)
Hello guys, I'm new on this forum, and I wanted to show my latest work. Comments and critiques are more than welcome :) The warrior was made in Zbrush, and the rifle in 3ds max, then all was exported in Keyshot to render. Final adjustments are made in Photoshop and After effects.