Allright, I got a fresh high poly model for you guys to critique. Used some celtic influnces for the dress and jewelery. All work is done in Maya and the sword is still in progress.
Cheers!
That's looking nice dude, my only crit would be about her eyebrows. I could be wrong, but they are looking just a bit funny to me. I think lowering them slightly or making them less sharp or something.
Other than that, great job!
Everything is looking good, the armour and accessorise are looking great. Except the face which could probably use a bit more love, especially the lips. I think they need to be a bit fuller, and the line that the closed lips form is straight, it should be arched.
Thanks for crits! I'll hop on that right away. When I first started this model she looked like a total crack whore, so I'm glad that has not been noticed so far.
-Neil
ok a few crits; the high heels dont look very celtic, make them a little more relevant to the context at least! :P
She is wearing a corset that is tied up - but there appears to be no tention in it - the corset should pull together at the area's were the laces are. Perhaps suggest more ribcage and flesh is under there.
The belts around the midrift appear floaty, whats holding them up? - is it tension of being tightly wrapped around? show it.
Also her top looks loose and baggy- once again there is no tension in it. It looks like if she attempts anything areobic she might expose herself in an embarrising manner. :O So that might be intentional
Its good solid modelling and I'd really like to see you tighten things up a little, not just plcaing details on the model because you like them - but making them a part of the character by considering how they work and how they are affected by the other elements of the character. Good work so far!
Smooth out her eyebrows. And how is she suppose to go running through the forest with heels like that? The back of her knees could use more realistic shapes. Otherwise, friggin schweet dude!
Wow, thank you so much for the input! The high heels was an experiment on my part, I was trying to lay down some armor but still give her a feminine look, but obviously breaks the style. I'll post the fixes asap.
-Neil
Looks good I would try to tweak out the proportions personally, theres nothing that really stands out in particular just a bunch of little things like: her arms and hands are very small reletive to legs, her back/chest is very thick looking at it side on, her hands are a little stumpy and manish, theres a huge gap between her mouth and nose etc. I think if you tweak these things out and other things you can spot you could give her a more feminine figure which would make it look the shizzle good work so far
She has the "fishlip effect" as well. Make the transition between the lower lip and the rest of the face much softer near the corners. Don't mistake the change of skin colour and lip colour as a change of direction in the geometry or a hard edge, because it's not
Once agian, thank you guys for your comments! I have a new update, pulled the fingers out a little, tightened the belts, brought her stomach in a little more, got rid of the high heels and left sabatons. (still in progress) The hair still needs fixin. Tell me what you think so far. In reply to Asmuel, I think I'll rewrite my goal in my resume' it shall now be "to make models look the shizzel." :P
[ QUOTE ]
In reply to Asmuel, I think I'll rewrite my goal in my resume' it shall now be "to make models look the shizzel." :P
[/ QUOTE ]
Lol , I swear Im not some 14yo wigga, I tend to say dumb shit when posting for some reason. Looks much better man, can really see the progress. I thinks she'll turn out real cool Dont be afraid to keep tweaking things out, often when you think something 'might' be a bit off, it turns out you were right. And you can alway hit undo if your wrong right
Looks much better now with your changes
You should fix the hair (as I believe you've said you will) Make it flow more natural, especially her ponytail, which for the moment looks more like cables
And just don't forget her eyebrows ;D Anyhow: keep it up!
Replies
Other than that, great job!
-caseyjones
-Neil
She is wearing a corset that is tied up - but there appears to be no tention in it - the corset should pull together at the area's were the laces are. Perhaps suggest more ribcage and flesh is under there.
The belts around the midrift appear floaty, whats holding them up? - is it tension of being tightly wrapped around? show it.
Also her top looks loose and baggy- once again there is no tension in it. It looks like if she attempts anything areobic she might expose herself in an embarrising manner. :O So that might be intentional
Its good solid modelling and I'd really like to see you tighten things up a little, not just plcaing details on the model because you like them - but making them a part of the character by considering how they work and how they are affected by the other elements of the character. Good work so far!
-Neil
In reply to Asmuel, I think I'll rewrite my goal in my resume' it shall now be "to make models look the shizzel." :P
[/ QUOTE ]
Lol , I swear Im not some 14yo wigga, I tend to say dumb shit when posting for some reason. Looks much better man, can really see the progress. I thinks she'll turn out real cool Dont be afraid to keep tweaking things out, often when you think something 'might' be a bit off, it turns out you were right. And you can alway hit undo if your wrong right
You should fix the hair (as I believe you've said you will) Make it flow more natural, especially her ponytail, which for the moment looks more like cables
And just don't forget her eyebrows ;D Anyhow: keep it up!
also someone else mentioned the weighting of the accesories, mainly the necklace and belt, could be adjusted to look more natrual.
-Neil