Looks great, but the only issue I have with it is that the breasts look nothing more than just lumps under the skin. They lack weight. The bottom of the breast(s) just are too smooth with no folds or sagging. It makes the piece look fake, despite how much of a good job you've done on the overall piece.
Looks great, but the only issue I have with it is that the breasts look nothing more than just lumps under the skin. They lack weight. The bottom of the breast(s) just are too smooth with no folds or sagging. It makes the piece look fake, despite how much of a good job you've done on the overall piece.
Gonna have to agree.
Fortunately, there is no shortage of reference for breasts on the internet. :poly121:
The only other thing I would suggest is the body paint across her collarbone looks a little 'decal-ish'. It doesn't look quite as paintlike as I think you were shooting for, to match the line across the eyes.
Thanks for the advice guys, i see what you mean about the boobs, i was trying to go for a less is more kinda deal but i def went overboard with the smoothing.
i've done a quick redo of the paint, changed it to a bloody red which i think looks heaps better aside from that slight uv stretching over her shoulder which i'll fix up a bit after i rework the boobs.
I agree with garageBay about the tats/paint across the upper chest. My first thought was "Man that white outlining would be a bitch."
Hair is a bit on the lifeless/plastic side. Nice overall form, but its not shining like hair.
The lebret piece is of a much finer metalworked quality than anything else she has on. It instantly reads as modern rather than fantasy warrior woman.
Face texture is noticeably lower resolution than the circlet and some of her other accessories. It appears heavily or totally photosourced. Not a bad thing by itself, but the blur to it makes it appear even less retouched.
I like the arm skull thing, and the style choice of top is certainly fantasy-sexy. Though I'm not sure what material it is supposed to be. Depending on the shot it seems to shift between leather and cotton.
It looks pretty good overall, but i think she looks a bit to nice/soft/clean to be a warrior woman. I would revisit the original piece and maybe check out more of Louis Royo's work to really nail the feral killer babe look.
@ valiias: yeah hence the whole fixing of it.. it was originally done that way to have the outlines on an emissive which would imply "magic-like". don't know what you're going on about with the labret (much finer?) i'm pretty sure they have labret piercings in fantasty and yes also in tribal cultures dating back hundreds of years ago..
i see what you mean about a few of the materials not reading well so i'll revisit those
@hofsta: yeah this wasn't originally going to be a l.royo piece it just sort of happened when looking for design inspiration. therefore i'm not gunna be dramatically changing the model this far in but i'll consider that in the future.
As for the skull I was going for bone for that piece. I had a metal material on it before and I didn't like it as much as bone but i'll play around again when I get a chance
Replies
Gonna have to agree.
Fortunately, there is no shortage of reference for breasts on the internet. :poly121:
The only other thing I would suggest is the body paint across her collarbone looks a little 'decal-ish'. It doesn't look quite as paintlike as I think you were shooting for, to match the line across the eyes.
i've done a quick redo of the paint, changed it to a bloody red which i think looks heaps better aside from that slight uv stretching over her shoulder which i'll fix up a bit after i rework the boobs.
Hair is a bit on the lifeless/plastic side. Nice overall form, but its not shining like hair.
The lebret piece is of a much finer metalworked quality than anything else she has on. It instantly reads as modern rather than fantasy warrior woman.
Face texture is noticeably lower resolution than the circlet and some of her other accessories. It appears heavily or totally photosourced. Not a bad thing by itself, but the blur to it makes it appear even less retouched.
I like the arm skull thing, and the style choice of top is certainly fantasy-sexy. Though I'm not sure what material it is supposed to be. Depending on the shot it seems to shift between leather and cotton.
http://www.wallcoo.net/paint/Abraxsis_Heavy_Metal_2007_Calendar/images/abr_heavy_metal_2007_calendar_09_luis_royo.jpg
As for the skull thing maybe make it more metallic. Its reading as bone now but sort of plasticy.
Great start though dude, looking forward to seeing where you take this!
i see what you mean about a few of the materials not reading well so i'll revisit those
@hofsta: yeah this wasn't originally going to be a l.royo piece it just sort of happened when looking for design inspiration. therefore i'm not gunna be dramatically changing the model this far in but i'll consider that in the future.
As for the skull I was going for bone for that piece. I had a metal material on it before and I didn't like it as much as bone but i'll play around again when I get a chance