Plan is to make a crazy viking beast man. I am not totally sure where I am going with this, but I have a few ideas. First competition so I hope I learn something at least, Good luck!
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part…
--LATEST WIP-- --END OF LATEST WIP-- In the last couple of days I've been starting this new project, where I'm trying to create a viking era island with some pine forests, mountains, a village, etc. I've been doing some vegetation first, just basic vegetation. Next steps are to do some X-Trees and fill the far-away zones…
hey guys, i'm so exciting to share my newest work i used for study. This is Einar, the mighty Viking. Concept by Johannes Helgeson, you guys can check more his awesome artworks at here: https://www.artstation.com/artwork/1wq62 And more progress and high quality at here: https://www.artstation.com/artwork/Wx1XQ All c/c are…
Project that I started a short time ago. I'm in the blocking stage, testing the volume of objects. The idea is to make a stylized Viking village, using substance designer and painter for texture. For modeling I think about doing it in Blender and doing the high in zbrush. Styling is new to me, so any tips or feedback from…
Hello, I create this thread to post all WIPs of my Viking, the second game character that I'm working on for my demo reel graduate. C&C are welcome! 2D concept by Leo Lasfargue HAIR BREAKDOWN WIP 01 - BASE MESH I started blocking out the base mesh first. I only go into details when I'm happy with the base mesh. WIP 02 -…
Found this again today, featuring some of the old crowd, and a bit of what Polycount used to look like, back in 2002 when we were all trying to figure out how to make normal maps https://ericchadwick.com/examples/files/polycount_2002_messageboard.html