Plan is to make a crazy viking beast man. I am not totally sure where I am going with this, but I have a few ideas. First competition so I hope I learn something at least, Good luck!
Well anatomy is a pain when you actually have to do it! Learning a whole lot though. If anybody has any pointers they would be greatly appreciated! http://imgur.com/DCLUSqT
Well...I am still roughing out the basics but I think I got his body proportions down, for the face he will have a mask that will only reveal the eyes so its not as important. Well I am real tired so I have no Idea if this is alright lol, any feed back is appreciated too!
This fella is much closer to what I am going for, obviously lots more work to do on hp though. His forearms look kinda off to me, any suggestions? Good luck to everyone! http://i.imgur.com/eIJ3jcv.jpg
So I guess he is looking better maybe? any ways gonna try and finish the high poly in the next few days/week. Thinking I am gonna do red, orange, and brown color theme. Appreciate any and all feedback! Also can you guys see the pictures in the post? heres the link just in case yall can't: https://www.dropbox.com/sc/3nmvy3q3j0h3jhw/AADhzbj3F-FMyj5PYHACSz9ta
Hey all! Back with some progress! Got the full retopo done, about 15k triangles. UVs are all wip some more than others, just a test bake with a lazy cage. The missing arm and foot are gonna be sharing tex space with their counterparts hence there absence Hope yall like! also the head is gonna be 2048X2048, helmet/accessories 2048X2048, rest is one 4096X4096 tex, might do some fur too. Also found out how to post images finally! : ) Good Luck to all!
I have completed the textures for the most part. A few areas including the head are too dark, also the arms are way too bright! But I am very happy with the results so far! Here he is in the UE4 View port. Plan to do a pose, but I am pretty close to done on this guy outside of touch up and his eyes.
Hey guys, I am back with a small update! At this point any critique on the lighting and the posing would be much appreciated. I'm not sure if the lighting is too neutral or too dramatic? Is colored lighting even a good idea? Also the eyes are a huge struggle right now Anyway off to take a break and play some DOOM Beta!!!!! http://i.imgur.com/XMLQUY2.jpg [img]
Here is my final submission! Backstory: Joyous boy, studious learner, caring protector, revered warrior...all labels he had known so well. Now praise subsides, he hears only shrieks of terror. He knows his past, the times of great character, the times of great flaw. Is his responsibility to his society imposed character, or his clouded desire? The people of his land knew the one thing he never could: He made his decision a long time ago.
Full Frame - Rendered in Unreal Engine 4
Close Up - Rendered in Unreal Engine 4 Wire Frame - Rendered in Blender Cycles (UE4 doesn't have a great wireframe overlay) Texture Sheets: I Used Unreal Engine 4's standard metal/rough workflow for materials. These are the major texture sheets. The sword, face, pedestal, and eyes texture sheets are not displayed. Main texture - 4096X4096 sized down for display Accessories - 2048x2048 Technical Details
Character Specs 12,500 triangles (without pedestal) 4096x4096 - Main piece (body, arms, legs) 2048x2048 - Face 2048X2048 - Sword 2048x2048 - Accessories (Helmet, buttons, shoulder armor etc.) 256x256- Eyes
Software Used Zbrush, Substance Painter, Blender Any critique is super welcome and desperately wanted! Thanks for hosting this competition and good luck to all!
Replies
http://imgur.com/DCLUSqT
http://imgur.com/NMAVjzF
Good luck to everyone!
http://i.imgur.com/eIJ3jcv.jpg
heres the link just in case yall can't:
https://www.dropbox.com/sc/3nmvy3q3j0h3jhw/AADhzbj3F-FMyj5PYHACSz9ta
Hope yall like! also the head is gonna be 2048X2048, helmet/accessories 2048X2048, rest is one 4096X4096 tex, might do some fur too.
Also found out how to post images finally! : ) Good Luck to all!
http://i.imgur.com/XMLQUY2.jpg [img]
Backstory:
Joyous boy, studious learner, caring protector, revered warrior...all labels he had known so well. Now praise subsides, he hears only shrieks of terror. He knows his past, the times of great character, the times of great flaw. Is his responsibility to his society imposed character, or his clouded desire? The people of his land knew the one thing he never could: He made his decision a long time ago.
Full Frame - Rendered in Unreal Engine 4
Close Up - Rendered in Unreal Engine 4
Wire Frame - Rendered in Blender Cycles (UE4 doesn't have a great wireframe overlay)
Texture Sheets:
I Used Unreal Engine 4's standard metal/rough workflow for materials.
These are the major texture sheets. The sword, face, pedestal, and eyes texture sheets are not displayed.
Main texture - 4096X4096 sized down for display
Accessories - 2048x2048
Technical Details
Character Specs
12,500 triangles (without pedestal)
4096x4096 - Main piece (body, arms, legs)
2048x2048 - Face
2048X2048 - Sword
2048x2048 - Accessories (Helmet, buttons, shoulder armor etc.)
256x256- Eyes
Pedestal Specs
384 triangles
2048x2048 - Whole Pedestal
Software Used
Zbrush, Substance Painter, Blender
Any critique is super welcome and desperately wanted! Thanks for hosting this competition and good luck to all!