I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
So I'm trying to bake a high poly mesh on a low poly mesh. It looks like the low poly wire frame is showing through the bake. You can see in the photo the grid showing through all the maps. I would smooth my low poly mesh before bringing it into substance but i cant afford to up the polycount on this. How could I fix this?…
Hello everyone, I’d like to share my first independent project: a detailed 3D model of the Grand 850 rigid-inflatable boat (RIB). Since I am still a beginner in 3D modeling, this was a massive learning experience for me. My primary objective for this project was to achieve accurate hard-surface geometry representation,…
Finally posting this guy. He's been "done" for at least a few weeks now. I was hoping to wait and post him with some other assets for the mod he's part of, but because of real-job related delays, it's gonna be a while before much else is showable. I'm also going to go back in a month or two and do a LOT of revision on this…
I use to have so much fun in the snow when I was a kid. We had a guy on our street, with a plow on his truck. Every year, he would plow our road and create huge snow piles in people's front yards. Me and my buddies would burrow into these snow piles, and make snow forts out of them. Our tunnels would get pretty elaborate…
I've got to the point where I can't find any more useful information from google. A few weeks ago I upgraded my system to an i7 6700K with 32GB of RAM with an Asus Sabertooth Mark 1 - and while doing so reinstalled Windows 10. Before this I was on Windows 10 on an i7 920 with 12GB of RAM. Since this upgrade my 3DS Max 2014…
I used zbrush fibers to create hair and then imported this into maya and made it into an nhair system, but this creates the hair system as well as 100's of follicles all connected to the curves that I used to make the system, this slows down the scene massively when put in with the model - eurghhh The hair doesn't move on…
Your site needs alot of work.Few suggestions some already mentioned above. -Remove the Xbox 360 and PS3 logos unless those were used in an actual production -Your renders all have black backgrounds and some of your detail is lost in your work change it to something a little lighter but not to light and extreme as black.…
My Maya 2016 Edu license has somehow borked itself this week. What used to be: 1) Loading models of 1 million tris+ into Maya would take a bit to load, but would load in fine with a tiny bit of chug in the viewport. What is happening now: 1) Load model of 1 million + tris into Maya >> Maya freezes (or just takes too long)…