Hi everyone, below is the WIP of my first matte painting and i'd absolutely love if you could all rip it apart! I've reached a point where i feel i could really use some feedback and possibly some direction on how i should take it forward. Thanks a lot!
I've googled this issue with not much success. I'm painting with x mirrored and Mudbox decides that it can't fully paint the seam in a couple spots for some reason. I thought maybe a hole in the mesh but I've checked if the middle vertices are merged in the model and they are. In fact Mudbox would tell me if there was…
I am a freelance 3D Artist specialized in creating print-ready models for resin and FDM 3D printing. ✔ High-detail digital sculpting✔ Print-ready STL delivery✔ Miniatures, figurines & collectibles✔ Mesh cleanup & repair✔ Fittings & part separation✔ Mechanical parts Software:ZBrush • Blender • Maya • Substance Painter I…
The other thread about new texture tools vs tradiontal art got me thinking, does anyone know of an example of a truly Hand-painted texture set in a game? Like the UV layout was printed and then watercolored or inked over then scanned back in. I wonder what kind of result that would get.
having that issue of not being able to paint on the model again. so i open up a normal map in photoshop, i then open up ndo and convert that map to a ndo map, i then select the multinormal and then select the ndo painter and when i paint on the model i can see the brush but the color does not show up...so ill close down…
Thanks! I've put that painting aside for now (sorry for the late reply), but I wasn't really sure where to take it next. In retrospect I can see that the values aren't separated clearly enough, and there's a lot of noise that isn't really adding to the image. I also couldn't really figure out how to use the focal point I…
No, painting is limited to UV0 at this point. You can have specific channels using a different UV channel but you will need a custom shader and will only be able to use fill layers, generators, etc. no painting.
Hello everyone, I need to create a material for a static mesh that will paint geometry through a vertex paint, the material should consist three layers and in each layer there should be a diffuse map, normal map and rаfnes. Could you please tell me how to do this. I saw a video on YouTube of how it was made, but I can't…
Hi everyone! I am currently looking for new opportunities as an Environment / 3D Artist. Portfolio: https://www.artstation.com/kimshyuen18 I specialize in: * Stylized Art: Creating stylized props and environments, covering everything from initial design and texturing to final engine implementation. I'm also comfortable…
Hi everyone, I started my first digital painting today and I chose to draw a minion because it's a simple shape so easy to draw and like that I can focus on the lighting. Something is wrong for me in my draw but I can't say what and why so if you can help me to develop this painting , it will be super cool !…