Hi everyone, I just wanted to share here some nodes I have made available for free on gumroad. You can get them here: https://gum.co/non-uniforms – Non-uniform HSL The purpose of this node is to create colour variation from simple colours, and to help in colourizing flood fills. With this node you can have a simple colour…
We're very excited to announce the release of MARI Non-commecial and the 3.1 update which includes mGo System, Steady Stroke and context-sensitive help:. https://youtu.be/PDriAlKXfJE https://youtu.be/SQqAh6OmLME https://youtu.be/itzNxlyvmS4 You can find the Non-commercial version here.
The annoying thing is I know how to do this in Maya easily :/ But I'm not going to export to maya just to use the select using constraints tool and then import back to max... I have searched and everyone just suggests to use polyboost or orionflame which both have tools to do this and they work fine, but I dont want to…
Hi, I was creating a cylinder with a shifted top cap. But then realise doing so made the chamfer on bottom became non-planar. Is this how people usually model a shifted cylinder (say, for a table leg)? Is non-planar in this case a problem?
I made a quick example to highlight the topic I'd like to learn more about. From left to right: High poly with 2 meshes, low poly A with 2 meshes, low poly B with 1 mesh. Note that low poly A's larger mesh has been rotated so that the planes are not parallel with the planes of the sub-mesh cap. What I think I understand:…
EXTILE is a non-repetitive tiling material that eliminates repetitiveness on tiling textures. 15% Off sale ends on May 12th. https://www.unrealengine.com/marketplace/en-US/product/non-repetitive-tiling-material https://www.youtube.com/watch?v=1xd5dPFgPHE&t=31s https://www.youtube.com/watch?v=isxpeac7WnA…
Hey guys, how things are going on with non-square UV maps (ex. 1024x2048) these days:) Basically talking about this technique (http://polycount.com/discussion/65234/rectangular-uv-map/p1) I am particularity interested if it is used for UE4? Does the use of 1:2 texture can cause some problems, for example with mip-mapping,…
Hey guys, I was importing things into the engine today and I come across a problem with non square textures. so I imported some 256 x 512 maps into the engine. in the generic browser it seems like unreal recognize it as nonsquare texture. you can see the texture on one side and the other side is filled with black. but once…
You know, I'm not seeing anything on this from my weak Google search skills. I have been told that to use non square textures because dds files will create blank areas for the non square area so you end up with file sizes just as large as the largest dimension. If this is common and such a waste, why is this not mentioned…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…