Working on a middle east street or alleyway, only have some progress on this first building so far. Kinda confused at how the guys that work on Call of Duty or other similar games do their textures for the buildings. Mine keep turning out.... weird(?), or maybe its just me. Will post more as I progress, open to all…
Hi guys :) Example: Notice how arrow sign are just another texture with same buckground asphalt texture + white arrow sign. I just wonder: did people normally did this by hands or GTA SA and similar project have some in-house level editors with special functionality for this? Maybe these some well known 3ds Max plugins for…
Hello, my name is Andreas. I´m currently looking for some remote freelance work. To see my portfolio please check out my website andreaslambrant.com. Have a nice one! //Andreas
Project i made for Uni, had to model, texture and render a sci fi city street, tried to do my best due to time contraits but im pretty happy with how it turned out ! Software used :3ds max 2016Vray Photoshop Here is the render and a clay viewport ! I am looking for critique and feedback on it ! I will be working in porting…
I'm learning how to texturing an environment in blender and krita for a videogame that I'm working on. I'm a noob, so i need help. Could you tell me where I'm wrong, what to improve or maybe recommend me some tutorials on hand painting? This is the texture i'm working on:…
Hey there Polycount! As an environment artist who has recently broken his hand snowboarding (my keyboard hand) i was wondering if you guys would have thoughts on how to work best with just one hand, Ie UI tweaks or whatever for 3dsMax, photoshop and Zbrush. I have started using "Modlock" to help out with some modifier keys…
A buddy of mine works at Wild Tangent and he pointed me to this posting. I'm happy where I'm at so I decided to share =) http://tbe.taleo.net/NA2/ats/careers/requisition.jsp;jsessionid=8945A94939F33B377D060B1FCBB35A5F?org=WILDTANGENT&cws=1&rid=35
Starting up a sci-fi hallway. It originally started out as just doing a quake 4 pillar concept by Paul Richards, but decided to make a scene out of it. I didn't use any concept for the floor. Pillar came out to be 875 tri's and a 512x1025 map. The floor is a 512x512 mirrored in the middle Crysis screens:
Hi, My name is Przemysław Hałaczkiewicz. I am game artist with some experience. I can make low, highpoly models (hard surface and sculpts too) and realistic or cartoony/handpainted textures. Check out my portfolio: http://halaczkiewicz.eu/ Contact: e-mail: przemekprzemek221@wp.pl skype: jedairusz
<P> ;Thanks for the feedback guys ! One question, you mean you don't like how the charachter contrasts with the enviroment, you would go with a wireframe-ish charachter or just change its style ? :)